*** Nintendo Switch ***

make the usb on the dock raised slightly. So it can still be plugged in on tabletop mode.

I think the issue with that solution is that would take up more space inside the console, which would have been difficult to spare. Having the port inside from the edge of the mainboard brings its own challenges too.

Its something they would have put a lot of consideration into, it's not like they finished designing the thing and were like... "oh crap" lol.

I think tabletop mode is mostly ideal for mulltiplayer, so don't see it as a huge deal myself.
 
I think the issue with that solution is that would take up more space inside the console, which would have been difficult to spare. Having the port inside from the edge of the mainboard brings its own challenges too.

Its something they would have put a lot of consideration into, it's not like they finished designing the thing and were like... "oh crap" lol.

I think tabletop mode is mostly ideal for mulltiplayer, so don't see it as a huge deal myself.

Only issue I see is I get on a flight, battery is half flat and I get an hour to play. But then I can always just pick it up. So yeah it's barely an issue.
 
I think the issue with that solution is that would take up more space inside the console, which would have been difficult to spare. Having the port inside from the edge of the mainboard brings its own challenges too.

Its something they would have put a lot of consideration into, it's not like they finished designing the thing and were like... "oh crap" lol.

I think tabletop mode is mostly ideal for mulltiplayer, so don't see it as a huge deal myself.

This from the same company who have decided to use a smartphone for managing online games and chat?:p
 
This from the same company who have decided to use a smartphone for managing online games and chat?:p

Yes there's obviously reasons for going that route (with the app). Not saying it's the ideal setup for the consumer - especially for the home console experience - but the approach is not an afterthought, it was planned out with consideration of their whole business whether the majority are for it or not.

This whole "Nintendo are just doing it to be different" mentality is silly imo. :rolleyes:

Regarding the app, I don't think it'll be directly for managing online games but rather lobbies/parties/chat with friends (to then join as a group with on the console). I think you'll still be able to join with randoms without the app.

I feel it's difficult to gauge the impact on the experience until the system is in our hands and we are using it.
 
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Yes there's obviously reasons for going that route (with the app). Not saying it's the ideal setup for the consumer - especially for the home console experience - but the approach is not an afterthought, it was planned out with consideration of their whole business whether the majority are for it or not.

This whole "Nintendo are just doing it to be different" mentality is silly imo. :rolleyes:

Regarding the app, I don't think it'll be directly for managing online games but rather lobbies/parties/chat with friends (to then join as a group with on the console). I think you'll still be able to join with randoms without the app.

I feel it's difficult to gauge the impact on the experience until the system is in our hands and we are using it.

What benefits does having chat on an external device bring? Im genuinely curious as it means you're dependant upon an additional piece of tech and the impracticality of using one source for game sound and another for party chat has already been mentioned on here a few times. Now if you can manage chat on the console AND on the phone that would be advantageous with no drawbacks but i'm just not seeing any benefits with the current implementation.
 
What benefits does having chat on an external device bring? Im genuinely curious as it means you're dependant upon an additional piece of tech and the impracticality of using one source for game sound and another for party chat has already been mentioned on here a few times. Now if you can manage chat on the console AND on the phone that would be advantageous with no drawbacks but i'm just not seeing any benefits with the current implementation.

I think the bigger problem is so typically Nintendo, no one but them knows how it's all going to work. They've not told us a thing and it ends up leaving fans and potential fans in this argument situation.

I wish they would just let us know and let the chips fall. 6 weeks is plenty of time to change software if the backlash was strong enough.
 
I just wish they'd stop with all the screens in console milarky. They should have two versions of the console. One with a screen for £280, and another just for under the telly for say £200. I don't need the screen, the rare times I might possibly need that screen are few and far between, I just want to play Zelda on the telly.

It's just like kinect for me, some might like it, but there's a large group that'll never need or use it.
 
I just wish they'd stop with all the screens in console milarky. They should have two versions of the console. One with a screen for £280, and another just for under the telly for say £200. I don't need the screen, the rare times I might possibly need that screen are few and far between, I just want to play Zelda on the telly.

It's just like kinect for me, some might like it, but there's a large group that'll never need or use it.

Zelda on the toilet! That's all we need :P
 
What benefits does having chat on an external device bring? Im genuinely curious as it means you're dependant upon an additional piece of tech and the impracticality of using one source for game sound and another for party chat has already been mentioned on here a few times. Now if you can manage chat on the console AND on the phone that would be advantageous with no drawbacks but i'm just not seeing any benefits with the current implementation.

I was primarily responding to the points suggesting the app being the product of an oversight.

I'm not saying the app is the most ideal solution in practice - it's not, but it's not like the app is required to play online either. Ultimately I think the main reasons for having it are down to
  • Freeing up more resources on the console for games (it's a portable device, so this is a bigger factor than with with stationary home consoles)
  • Nintendo's partnership with DeNA made it more viable form a business standpoint (think about how Nintendo already have large internal development teams focused on games development, and how integrating a new department means risk.)
 
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