Some points of it yes but hes basing a lot of it on assumptions when we (and I keep having to say this) do NOT know the official specs yet. There are rumours. We know roughly what the GPU is, but not the CPU. We don't officially know what the console does and doesn't do when it's docked or undocked.
And hes looking into the "but all this to play on a tiny screen" - what about playing it on a big screen when its docked? Missed that part
And the fact that if you then need to leave to travel...you can take it with you. The feat is that it isn't portable games for a portable console. It's full blown games you can play anywhere, that is the feat.
From a technical pespective in terms of Skyrim specifically, his points with regards to architecture and DX usage are very valid. But its friggin SKYRIM in your pocket!
I missed the part about playing it on a big screen while docked? Really? So you've got a version at home already on your pc or console, which you can already hook up to your tv. Except you can play it with high quality textures and high settings. The Switch will be upscaling low quality textures with dismal bandwidth and limited storage and memory capacity onto a big screen to provide worse frame rate and way worse quality. Playing a 6 year old game in much worse quality than you can already play that game at home, I didn't forget about it, it's just worthless.
Full blown games you can play anywhere? Or full blow 6 year old games that worked on 9 year old technology that you can play in worse quality, worse resolution and worse frame rate but on the go... wooo.
Skyrim was technologically way behind the times when it launched, DX9, dodgy 60fps cap, dodgy physics. It looked good but not great, it was still a great game but it wasn't pushing any boundaries in 2011.
As for assumptions, power and the reality of mobile devices limit what the X2 chip can be. There is no chip in the dock, the only thing you might get is increased cooling and less throttling, but the game still has to work while mobile, it still has to fit on the device and it still has to work within the bandwidth limits of a mobile chip. It's not an assumption but a fact to say it won't have the highest texture settings, it won't have great resolution, the dock isn't going to improve performance by more than 20% and it doesn't really matter because off battery while mobile is how the game will be targeted. If it's not playable while mobile then it's worthless, so if they aim for 30fps mobile at 720p and reduce settings to achieve that, you'll get 40fps maybe while docked... but nothing else will change.
low quality settings at 720p then upscaled for your 1080p tv, when you can just take any old pc using ultra settings and play in 4k with good frame rate... wooo.
Handhelds always had full blown games, what they didn't have was full blown current games that run on modern hardware, and the Switch still won't, Skyrim is an example of getting a very old and out of date game running on a handheld, which frankly is nothing particularly new or exciting.
Put GTA 6 on Switch, Scorpio, PS4 pro and PC at the same time and you're talking, but if Scorpio, Pro and PC get GTA 6 and Switch gets GTA 4..... it's not the same.