*** Nintendo Switch ***

Rumours started surfacing of a Switch Pokemon game being well into development recently too. Maybe an updated version of Sun/Moon... Pokemon Eclipse? :D.

Retro Studios have been dark for 3+ years now...

That would be the best, in fact the only good thing the Pokemon Company can do now. 3DS versions are terrible, the new game seems to have framedrops worse than the previous games (now more in 1 vs 1 battles) and of course, hacking is well developed on the 3DS now. Maybe they're saving Pokemon Z for NX? HD Pokemon remaster/make/3rd game would be cool.

They said that WiiU wouldn't be getting any Metroid titles, so here's hoping Metroid Prime 4 launches on NX. That said, I will actually miss the motion controls, since it felt more accurate, almost like using a mouse.

To be honest for me i would rather them focus on 1st party stuff rather than releasing what you have to guess will be the lesser version of multiplatform ports?

However im coming from a place where i have a pc / ps4 for other games so i understand this isnt everyones case

Same. Except my PS4 is also only for exclusives, no point buying multi-plats on PS4 unless the PC port is very bad.
 
That would be the best, in fact the only good thing the Pokemon Company can do now. 3DS versions are terrible, the new game seems to have framedrops worse than the previous games (now more in 1 vs 1 battles) and of course, hacking is well developed on the 3DS now. Maybe they're saving Pokemon Z for NX? HD Pokemon remaster/make/3rd game would be cool.

They said that WiiU wouldn't be getting any Metroid titles, so here's hoping Metroid Prime 4 launches on NX. That said, I will actually miss the motion controls, since it felt more accurate, almost like using a mouse.



Same. Except my PS4 is also only for exclusives, no point buying multi-plats on PS4 unless the PC port is very bad.
Indeed, to be fair not touched my ps4 since uncharted
 
Laura Dale from 'Lets play video games' last night
Soooo, fans of Switch leaks, keep an eye on Eurogamer tomorrow. They're going to have a report going live that I have a lot of faith in.
So that's today! 1 Mario star to get person who tells us first.

Judging by her next tweet it's from Ubisoft.
 
Haha they've already got me at Mario and skyrim. But anything else would be an added bonus.

I did previously wonder about how hard it would be to port games to the switch, be it multiplats or older games. Nvidia CEO has squashed any doubt.

We've known for a while the Nintendo Switch is powered by a custom Nvidia Tegra chip, but exactly how powerful this chip makes the console remains to be seen. Nvidia CEO Jen-Hsun Huang has another comment regarding the console, which gets me particularly excited. He says the Tegra processor is similar to what's found in PS4, Xbox One, and gaming PCs, which allows for easy porting. Here's Huang's full quote:

“The quality of games has grown significantly. And one of the factors of production value of games that has been possible is because the PC and the two game consoles, Xbox and PlayStation, and — in the near-future — the Nintendo Switch, all of these architectures are common in the sense that they all use modern GPUs, they all use programmable shading, and they all have basically similar features.” — Jen-Hsun Huang

While the CEO did say the Nintendo Switch chip is different compared to other consoles and gaming PCs, they feature a common architectural language.

“As a result of that, game developers can target a much larger installed base with one common code base and, as a result, they can increase the production quality, production value of the games.” — Jen-Hsun Huang

http://www.zeldainformer.com/news/p...easy-to-port-to-nintendo-switch-thanks-to-its
 
Surely you guys have played Skyrim to death already - is it because you can play it on the go?

Yeah, I really don't get it myself. If you really loved it that much you would have already played it to death. Also if you loved it you already have it, on PC or console in which case either way it's going to be better quality with better frame rate than playing on the Switch.

I don't get why playing an old game you've played a lot in worse quality and framerate is something to get excited about? Oh, also with worse controls, a tiny screen, etc. Hey it's my favourite game.... but worse in every way... win?
 
Surely you guys have played Skyrim to death already - is it because you can play it on the go?

I have it for the pc, but my pc is long overdue an upgrade and I don't fancy playing it on there anymore either. I never actually completed the game and I almost bought the latest special edition, but I'm gonna hold off for the switch version. Being able to play on the go is quite the feat.
 
Feat aside(it's not much of one), you're still choosing to get excited about a game you already own that you can already play in higher quality with better controls... on a tiny screen.

Minimum specs for Skyrim was a 1GB GTX 260 or AMD 4890, it launched in 2011.

GTX 260 was a 750glfop card that came out in 2008 on 65nm. So in 2017, on 14nm, with around the same performance likely(though more efficient), you can play the same game? Be honest, is that a feat? 2008 65nm through 55, 40, 32, 28, 20 and to 14nm you get the same game with a broadly similar performance 9 years and 6 process nodes later. Some 'feat' that is, it's a weak weak console with tiny bandwidth and it's not going to have a lot of storage or likely ram. In reality it will likely be skyrim in very low quality with minimal settings and probably optimised as much as possible on the CPU side. Hell considering it is a pretty weak engine and DX9 originally, making it DX12/Vulkan compatible would remove a lot of cpu overhead.
 
Feat aside(it's not much of one), you're still choosing to get excited about a game you already own that you can already play in higher quality with better controls... on a tiny screen.

Minimum specs for Skyrim was a 1GB GTX 260 or AMD 4890, it launched in 2011.

GTX 260 was a 750glfop card that came out in 2008 on 65nm. So in 2017, on 14nm, with around the same performance likely(though more efficient), you can play the same game? Be honest, is that a feat? 2008 65nm through 55, 40, 32, 28, 20 and to 14nm you get the same game with a broadly similar performance 9 years and 6 process nodes later. Some 'feat' that is, it's a weak weak console with tiny bandwidth and it's not going to have a lot of storage or likely ram. In reality it will likely be skyrim in very low quality with minimal settings and probably optimised as much as possible on the CPU side. Hell considering it is a pretty weak engine and DX9 originally, making it DX12/Vulkan compatible would remove a lot of cpu overhead.

ha well said
 
he makes a very great point though.Cant argue with it tbh

Some points of it yes but hes basing a lot of it on assumptions when we (and I keep having to say this) do NOT know the official specs yet. There are rumours. We know roughly what the GPU is, but not the CPU. We don't officially know what the console does and doesn't do when it's docked or undocked.

And hes looking into the "but all this to play on a tiny screen" - what about playing it on a big screen when its docked? Missed that part :p

And the fact that if you then need to leave to travel...you can take it with you. The feat is that it isn't portable games for a portable console. It's full blown games you can play anywhere, that is the feat.

From a technical pespective in terms of Skyrim specifically, his points with regards to architecture and DX usage are very valid. But its friggin SKYRIM in your pocket! :p
 
This is true if it is bog standard 2008 skyrim. But I'd very much doubt it'll be. I'd be pretty confident it'll be 2016 special edition with the bells and whistles added. The 'feat' was more being able to play full console games on the go. Be it graphically impaired or not.
 
Some points of it yes but hes basing a lot of it on assumptions when we (and I keep having to say this) do NOT know the official specs yet. There are rumours. We know roughly what the GPU is, but not the CPU. We don't officially know what the console does and doesn't do when it's docked or undocked.

And hes looking into the "but all this to play on a tiny screen" - what about playing it on a big screen when its docked? Missed that part :p

And the fact that if you then need to leave to travel...you can take it with you. The feat is that it isn't portable games for a portable console. It's full blown games you can play anywhere, that is the feat.

From a technical pespective in terms of Skyrim specifically, his points with regards to architecture and DX usage are very valid. But its friggin SKYRIM in your pocket! :p

I missed the part about playing it on a big screen while docked? Really? So you've got a version at home already on your pc or console, which you can already hook up to your tv. Except you can play it with high quality textures and high settings. The Switch will be upscaling low quality textures with dismal bandwidth and limited storage and memory capacity onto a big screen to provide worse frame rate and way worse quality. Playing a 6 year old game in much worse quality than you can already play that game at home, I didn't forget about it, it's just worthless.

Full blown games you can play anywhere? Or full blow 6 year old games that worked on 9 year old technology that you can play in worse quality, worse resolution and worse frame rate but on the go... wooo.

Skyrim was technologically way behind the times when it launched, DX9, dodgy 60fps cap, dodgy physics. It looked good but not great, it was still a great game but it wasn't pushing any boundaries in 2011.


As for assumptions, power and the reality of mobile devices limit what the X2 chip can be. There is no chip in the dock, the only thing you might get is increased cooling and less throttling, but the game still has to work while mobile, it still has to fit on the device and it still has to work within the bandwidth limits of a mobile chip. It's not an assumption but a fact to say it won't have the highest texture settings, it won't have great resolution, the dock isn't going to improve performance by more than 20% and it doesn't really matter because off battery while mobile is how the game will be targeted. If it's not playable while mobile then it's worthless, so if they aim for 30fps mobile at 720p and reduce settings to achieve that, you'll get 40fps maybe while docked... but nothing else will change.

low quality settings at 720p then upscaled for your 1080p tv, when you can just take any old pc using ultra settings and play in 4k with good frame rate... wooo.


Handhelds always had full blown games, what they didn't have was full blown current games that run on modern hardware, and the Switch still won't, Skyrim is an example of getting a very old and out of date game running on a handheld, which frankly is nothing particularly new or exciting.

Put GTA 6 on Switch, Scorpio, PS4 pro and PC at the same time and you're talking, but if Scorpio, Pro and PC get GTA 6 and Switch gets GTA 4..... it's not the same.
 
It's a feat. You know why? Because finally Nintendo will be releasing a new portable console which is not based on the DS. Finally, we can begin to kiss goodbye to the potato resolution and along with it the terrible graphics which should have been put to bed years ago in favour of a completely new generation of console.

The DS/3DS have been extremely successful devices, but they have have been milked to death and looked old before there time a long while back. The N3DS, also offers minimal gains in the graphics department, as we are still tied to the legacy of the DS, with the low spec and extremely low resolution display gaming.

The Switch won't be setting the world a light with graphics compared to the PS4 and Xbox, but it will offer a very unique, fresh and improved handled gaming experience. Personally, I am more interested in using it as a mobile gaming device rather than hooking up to my TV.
 
It's a feat. You know why? Because finally Nintendo will be releasing a new portable console which is not based on the DS. Finally, we can begin to kiss goodbye to the potato resolution and along with it the terrible graphics which should have been put to bed years ago in favour of a completely new generation of console.

The DS/3DS have been extremely successful devices, but they have have been milked to death and looked old before there time a long while back. The N3DS, also offers minimal gains in the graphics department, as we are still tied to the legacy of the DS, with the low spec and extremely low resolution display gaming.

I hope this will be the dawn of console level portable hd gaming
 
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