Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
This is true if it is bog standard 2008 skyrim. But I'd very much doubt it'll be. I'd be pretty confident it'll be 2016 special edition with the bells and whistles added. The 'feat' was more being able to play full console games on the go. Be it graphically impaired or not.
Bandwidth dude, bandwidth. You can't have big bandwidth in a mobile device without also wearing a backpack sized battery. Bandwidth requires power, mobile devices have small bandwidth as a necessity to function. Small bandwidth requires small textures and low memory usage.
You can't afford the bandwidth or storage required for higher quality textures on a mobile device.
K1 had 17GB/s of bandwidth using a 64bit bus, X1 got a huge bump using 1600Mhz lpddr4 over the 930Mhz lpddr3 the K1 used, which got it all the way to 25GB/s. A 1050 has 112GB/s, lower end gaming now has 100GB/s + of bandwidth, RX460 has the same. They are the low end chips for 14nm and that is GPU bandwidth alone. The 25GB/s the X1 had is shared by CPU, GPU.
There is neither going to be the bandwidth required nor the storage on the device to have game sizes or texture quality that is anywhere near PC level. Zero chance the Switch version of Skyrim will use all the bells and whistles.
At this point Switch should probably be coming with LPDDR4x, which uses a little less power so clocks can go up slightly, for a 64bit bus it's improving to around 35GB/s, there is really no other option to go higher. 128bit bus is a strictly non mobile application, it uses too much power for it to be viable in mobile.