Playing the Donkey Kong DLC for Mario Rabbids and a bit disappointed, some thoughts so far after about 4 hours.
- It's got the same level of polish and charm as the original game
- DK's abilities are great fun initially but wear thin when most levels rely so strongly on him
- Cranky has one new rather dull ability but otherwise is just a rehash of existing characters
- You can't use your original team members other than Rabbid Peach (who you have to use)
- It is very easy, not lost a single character and come in well under the turn limit.
- Environmental puzzles are the same as before and only reward models/soundtracks in 90% of cases
- No new enemies other than reskins
I absolutely loved the original, top 5 Switch game for sure so I'm still having reasonable fun but I really hope for some more new content and that it gets tougher. It's a shame the DLC wasn't aimed at end-game content, you only need to complete world 1 to unlock it which gives an idea of where the difficulty is pitched.
Character progression, coins, orbs, unlocks, etc don't carry over from the main game, it's totally self-contained (even has it's own separate set of save files). As far as I can see you do need the original game to play the DLC (I saw someone mention earlier in this thread that they thought it was standalone).