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Nvidia prices the norm?

No they wouldn't, they'd all buy Nvidias, as Nvidia would drop their prices, why the're now price matching em.

Everybody only wants AMD to come in cheaper, so they can get Nvidias cards cheaper.

No that’s a false assumption, I have owned many AMD cards over the years and the only reason I own a 980Ti now is because it was the best upgrade option I had from an R9 290x that failed on me. If the choices were very similar however in terms of price/perf then I agree there probably is an unconscious bias towards Nvidia. The trick AMD has to pull is that margin being wide enough $100 difference on an $800 GPU just isn’t enough.
 
TBF,it was only because AMD released Navi we got the RTX2070 Super at the same launch price as the RTX2070. Not that I don't think the RX5700XT is AMD trying a quick cash grab either. Those £255 RX5700 graphics cards are realistically closer to where such a GPU should be at launch(look at the die size).

Also I love how hardware enthusiasts "have" to buy products and then moan it costs too much,but still "need" to buy them. You don't "need" to buy anything - the world won't end if you suddenly can't play your game at ultra instead of high. First world problems.
 
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TBF,it was only because AMD released Navi we got the RTX2070 Super at the same launch price as the RTX2070. Not that I don't think the RX5700XT is AMD trying a quick cash grab either. Those £255 RX5700 graphics cards are realistically closer to where such a GPU should be at launch(look at the die size).

Also I love how hardware enthusiasts "have" to buy products and then moan it costs too much,but still "need" to buy them. You don't "need" to buy anything - the world won't end if you suddenly can't play your game at ultra instead of high. First world problems.

i find it impossible to play games these days on ultra because quite frankly screens have advanced so quickly and yet coding and GPU's are quite stagnant.

take PUBG as an example - it's horribly coded. yet one of the most popular games on steam. what GPU do you need to run that on ultra 1440p @ 165 hz?

then take games which look beautiful like RDR2 and what do you need to run that on even high at 1440P and 165hz?

first world problems i know but there is a such a huge gap between power needed and what is available and he price of it.

my mate got rid of his 4K screen because even though he had dual 1080ti's he still couldn't play all games maxxed out.
 
i find it impossible to play games these days on ultra because quite frankly screens have advanced so quickly and yet coding and GPU's are quite stagnant.

take PUBG as an example - it's horribly coded. yet one of the most popular games on steam. what GPU do you need to run that on ultra 1440p @ 165 hz?

then take games which look beautiful like RDR2 and what do you need to run that on even high at 1440P and 165hz?

first world problems i know but there is a such a huge gap between power needed and what is available and he price of it.

my mate got rid of his 4K screen because even though he had dual 1080ti's he still couldn't play all games maxxed out.
I am happy that I do not "need" 165hz/fps to have fun playing the games I do. Depending on the game 30-60fps I have a blast. That is what makes 4K achievable for me since 2014 :D

What I found for me at least is that half the games I come across going from high to ultra settings make very little difference to image quality while playing at 4K. The last game I recall playing on the PC that did make a very visible difference between high and ultra settings is Outer Worlds where there was very very visible difference when actually playing.
 
i find it impossible to play games these days on ultra because quite frankly screens have advanced so quickly and yet coding and GPU's are quite stagnant.

take PUBG as an example - it's horribly coded. yet one of the most popular games on steam. what GPU do you need to run that on ultra 1440p @ 165 hz?

then take games which look beautiful like RDR2 and what do you need to run that on even high at 1440P and 165hz?

first world problems i know but there is a such a huge gap between power needed and what is available and he price of it.

my mate got rid of his 4K screen because even though he had dual 1080ti's he still couldn't play all games maxxed out.

The thing is,a lot of people say they "need" to play at ultra,or 200fps,or 4K,etc and then moan about GPU prices,then buy it because they "need" to.The problem is they have boxed themselves into this corner,and they are at the mercy of a company.Companies don't like negative PR like gamers moaning as they are scared it will reduce sales,but if people moan and then still buy GPUs they moaned are "too expensive",it tells companies that the set prices are fine. Probably better not to moan then! :p

There is no need for any of that - run at a lower resolution,lower FPS,lower settings,etc. This is what we all had to do 15 years ago,even back in the day when there was more GPU competition. So many games are either poorly coded,or designed to take advantage of future hardware,so in some ways its a fools errand to throw money at them beyond a certain point IMHO OFC. Look at Crysis,I ran it in DX9,made some manual edits to the config file,and ran it at one notch lower than native resolution,and I was OK. But look at all the people running it in DX10,higher resolutions,expecting higher FPS,etc who ended up throwing tons of money at that time at the game.

Another example of a game which looks nice but was poorly optimised is ARK - I bought it years ago and promptly refunded it when it ran like crap. I was shocked at how badly optimised it was and I was not going to throw money at it. I got it again a few years later when the devs got off their arse and made it run better. I am not here to fund lazy devs,who want to save money in not doing any optimisation to their games,so we need to spend £100s or even more to compensate.

Its when you look at some of the basic mechanisms these devs DON'T implement in games like not doing proper object culling,instanced geometry,etc,which leads to things like excessive CPU load on the rendering thread,and a huge amount of drawcalls which tanks performance,whilst the game doesn't look that hot.

Unlike in the past,we have so many games - how many people have huge libraries of games,that they have barely touched? I could stop buying any new games for the next two years and still probably not finish my backlog. So now,I am making sure,if games want to take the **** with hardware specs,they better have a good reason to!
 
Unlike in the past,we have so many games - how many people have huge libraries of games,that they have barely touched? I could stop buying any new games for the next two years and still probably not finish my backlog. So now,I am making sure,if games want to take the **** with hardware specs,they better have a good reason to!
I have gone through most of mine. There is a handful left. They are the type of titles that I like to play on my slower card after selling my main card and wait for new cards to come out. Like right now I have a Vega 56 so if I do fancy playing them I can.

My last proper card was a Titan XP which I sold as I did not see the point of it sitting there devaluing as I played all the graphically intensive games I wanted. With games that I want to play getting delayed until the later half of the year I now have no rush whatsoever to upgrade. Hell, if Nvidia get the 3000 series wrong, I may just play all those games on my PS4 Pro or PS5. Though I don't think thry will.
 
It always amazes me when people say they need around 150fps

Years ago you where lucky if you got over 30fps with the latest GPU with high settings
( I remember trying to get even 30fps in far cry 1 with my ATI 9800pro, Also the same with quake 2 using a voodoo 1 card)
 
It always amazes me when people say they need around 150fps

Years ago you where lucky if you got over 30fps with the latest GPU with high settings
( I remember trying to get even 30fps in far cry 1 with my ATI 9800pro, Also the same with quake 2 using a voodoo 1 card)

All i play is online competitive first person shooters. Although gameskill is the most important factor. If you are holding an angle and you can see them pop out before they see you when everything else is equal you will beat them.

Obviously ping, reaction times, display lag are all factors too.

If all you play is single player games then yeah I agree 30 fps is more than enough.

The pro's all play on 240hz screens for a reason.

I get 500fps in CSGO so no big deal. But if in other games i'm dropping to 90fps it is extremely noticeable.
 
All i play is online competitive first person shooters. Although gameskill is the most important factor. If you are holding an angle and you can see them pop out before they see you when everything else is equal you will beat them.

Obviously ping, reaction times, display lag are all factors too.

If all you play is single player games then yeah I agree 30 fps is more than enough.

The pro's all play on 240hz screens for a reason.
Am so crap at games it wouldn't make any difference if I was getting 40fps or 1000fps :D

But that doesn't stop me at all from getting enjoyment from playing games :):):)
 
I have gone through most of mine. There is a handful left. They are the type of titles that I like to play on my slower card after selling my main card and wait for new cards to come out. Like right now I have a Vega 56 so if I do fancy playing them I can.

My last proper card was a Titan XP which I sold as I did not see the point of it sitting there devaluing as I played all the graphically intensive games I wanted. With games that I want to play getting delayed until the later half of the year I now have no rush whatsoever to upgrade. Hell, if Nvidia get the 3000 series wrong, I may just play all those games on my PS4 Pro or PS5. Though I don't think thry will.

The problem is I got quite a few as free ones,or gifts,and then bought bundles of games to get one or two I wanted,etc. Then there are large games which I have already put dozens of hours into(Witcher 3 and Mass Effect:Andromeda),which I put down to play something else,and still haven't finished the first playthrough and proper RPG games can last 100s of hours. Even Cyberpunk 2077,which I am waiting for, can't be run at 1080p with middle settings OK on my current setup,and we don't have a good bump in top to down performance bump with the RTX3000 series,I might just not bother until next year to play it.
 
The problem is I got quite a few as free ones,or gifts,and then bought bundles of games to get one or two I wanted,etc. Then there are large games which I have already put dozens of hours into(Witcher 3 and Mass Effect:Andromeda),which I put down to play something else,and still haven't finished the first playthrough and proper RPG games can last 100s of hours. Even Cyberpunk 2077,which I am waiting for, can't be run at 1080p with middle settings OK on my current setup,and we don't have a good bump in top to down performance bump with the RTX3000 series,I might just not bother until next year to play it.

Yeah, hopefully price for performance will improve.
 
No it isn't, it's a judder fest. Why would you describe frame rate at half the monitor refresh rate as "more than enough"?

There's some strange comments in here. :p

Consoles do 30fps and nobody complains about judder.

I know I played destiny 1 for 3 years and it was fine. And I was playing halo 5 on the xbox too which is 60fps.

Made no difference in visuals but it did in terms of kill trading.

Sponsorship? ;)

They have done YouTube videos showing how it improves their play. Especially s1mple who has the fastest reactions.
 
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Consoles do 30fps and nobody complains about judder.

Mostly because of heavy motion blur + using a controller. Using a mouse at 30fps is horrible due to the fast movements you make.

Also most consoles users dont even know what framerate is, remember a couple years ago when there was the whole 30fps is better because its more cinematic or because movies use 24fps. Human eye cant see more than 30frames etc.
 
Yeah, using a mouse at 30fps is not the best, but I do use a controller for a lot of the games I play, so it becomes the same as consoles anyways. Though in majority of my games the sweet spot for me is locking fps to 57 and it is plenty smooth with g-sync.
 
Consoles do 30fps and nobody complains about judder.

I know I played destiny 1 for 3 years and it was fine. And I was playing halo 5 on the xbox too which is 60fps.

Made no difference in visuals but it did in terms of kill trading.

You are mistakenly assuming that your low expectations are shared by everyone... In a thread about the price of high end GPUs.

If 30fps was "more than enough" then this conversation wouldn't even be taking place.
 
You are mistakenly assuming that your low expectations are shared by everyone... In a thread about the price of high end GPUs.

If 30fps was "more than enough" then this conversation wouldn't even be taking place.
Yeah, I would not have said that. But then again to be fair to him he was talking about non twitch games as he clearly said he needs high FPS/hz for that himself.

I do think 60fps (or 57 capped) is ideal for non twitch games and I have never seen judder or anything like that playing at 4K 57fps. Been smooth for me every time. Again, I am referring to single player offline gaming.
 
You are mistakenly assuming that your low expectations are shared by everyone... In a thread about the price of high end GPUs.

If 30fps was "more than enough" then this conversation wouldn't even be taking place.

I play at 165hz.

I said for single player games 30fps is probably more than enough.

But for online competitive first person shooters that I play and I play nothing else. I need 165hz.
 
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