OK, I've spent a couple of hours trying games with Local Dimming and on the whole it's an amazing improvement.
It does work better for some games than others. Blooming can be an issue, making it seem like the lit part of the image is washed out slightly, though I imagine tweaking the brightness and constrast would help.
Standouts are Elite Dangerous, where the cockpit when not lit goes almost completely black, and space looks noticably darker, Cosmodread, where anything outside of the flashlight looks pretty dark, The Blu, where the abyss section was pitch black until the bioluminescent creatures came out to play, and Skybox VR movie player, and the movies looked amazing with darker blacks and higher contrast.
Also with the dimming you get almost OLED levels of contrast which makes brightly lit logos and light sources blinding in places.
It does work better for some games than others. Blooming can be an issue, making it seem like the lit part of the image is washed out slightly, though I imagine tweaking the brightness and constrast would help.
Standouts are Elite Dangerous, where the cockpit when not lit goes almost completely black, and space looks noticably darker, Cosmodread, where anything outside of the flashlight looks pretty dark, The Blu, where the abyss section was pitch black until the bioluminescent creatures came out to play, and Skybox VR movie player, and the movies looked amazing with darker blacks and higher contrast.
Also with the dimming you get almost OLED levels of contrast which makes brightly lit logos and light sources blinding in places.