When channels like GN or HUB test GPUs, they get framerates over 60fps at 4k ultra on the top tier GPUs.
Your point about optimisation notwithstanding, is this not roughly equivalent to vr resolution?
It's quite frustrating that vr visuals are not equivalent to flat screen 4k, or even 1440p, quality and I don't understand why this is.
Take dcs as an example, if you've played it. It's looks fantastic in screenshots, but rather 90s flat textures when I play it on my system. The cockpit looks great to be fair, but the world outside looks so flat and plain.
A lot of the techniques which give 3D detail to 2D textures don't work in VR - parallax bump mapping for example, which is why VR textures of 2D games converted to VR often look flat compare to the flatscreen equivalents.
There are VR equivalents that can be used, or geometry can be used instead, but that hits performance.
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