Soldato
And where would those working on the clouds and rivers do then? Work on server meshing?Right , I'll put it as plain as I can.
Resource allocation optimisation !
And where would those working on the clouds and rivers do then? Work on server meshing?Right , I'll put it as plain as I can.
Resource allocation optimisation !
I understand that, but if we are all honest with ourselves should that really be a priority as let be frank, there is sweet FA to do still. Thats priving it don;t crash 30 mins into the game.In fairness to the clouds and the system that goes with them then weather comes in which will directly affect gameplay be thar flight or FPS mechanics etc.
So the first stem is getting what thet have so far in. Then to link that up to the driven atmospherics now they know the dynamic cloud movement and construction works etc.
It's the first step in what we saw at the end of that video/concept gameplay at CitCon. As a single thing it doesn't add anything gameplay other than visuals.
Noting also though that things like the shadow and cloud system would affect the NPCs vision system they showed too if it gets dark enough so there that too.
Right , I'll put it as plain as I can.
Resource allocation optimisation !
And where would those working on the clouds and rivers do then? Work on server meshing?
The thing is, whilst the respective teams are adding all this there is still the base that is't even remotely stable thus compounding issues furtherThe other teams have all the resources they need, they only thing they need is time to do their work.
I mean flight inteaction should to some extent. Flight in atmosphere where it adds challenge and such would be good whilst doing those simple missions or say dog fighting whilst in a storm would be pretty epic be that the bounty chasing or using it to escape from.I understand that, but if we are all honest with ourselves should that really be a priority as let be frank, there is sweet FA to do still. Thats priving it don;t crash 30 mins into the game.
Go read a couple of pages back where i explained how adding feature a b c, polishing it and then adding Feature D and all of a sudden Featre B is broken post.The thing is, whilst the respective teams are adding all this there is still the base that is't even remotely stable thus compounding issues further
In fairness they have enough team there to do the updates that will provide stability. The systems take time and are complex. They are clearly working on such stuff with the base though. And you can only have so many cooks in kitchen. Imagine having instead of just you or you and one other to install a roller door you added another 8 people there. They couldn't help or be effective right.The thing is, whilst the respective teams are adding all this there is still the base that is't even remotely stable thus compounding issues further
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They wouldn't be able to as it's quite a different field.
The thing is, whilst the respective teams are adding all this there is still the base that is't even remotely stable thus compounding issues further
As said, this guy pete needs to watch the video humbug posted only a page or two back that explaiins all of this...In fairness they have enough team there to do the updates that will provide stability. The systems take time and are complex. They are clearly working on such stuff with the base though. And you can only have so many cooks in kitchen. Imagine having instead of just you or you and one other to install a roller door you added another 8 people there. They couldn't help or be effective right.
This is the point I mean, Hell, half the time the lifts don't even workIt isn't I don't think the verse is empty or nothing to do, just cause how spotty it runs it males it hard to do etc
To be fair, SQ42 does look to be epic. so I know theres a lot focusing on thatIf they weren't making 2 games we'd likely have everything by now but they've spread themselves too thin IMO.
Pretty sure there's been vids explaining for the last 10 years or so....As said, this guy pete needs to watch the video humbug posted only a page or two back that explaiins all of this...
Fair fair but I don't think the cloud complexity are the issue with the transit refactoring they haven't completed which needs doing ASAP!! They are already working on that though so it's in hand.This is the point I mean, Hell, half the time the lifts don't even work
Further adding complexity is not helping is it.
You just highlighted what others have said you are incorrect about.This is the point I mean, Hell, half the time the lifts don't even work
Further adding complexity is not helping is it.
This is the point I mean, Hell, half the time the lifts don't even work
Further adding complexity is not helping is it.
The words "fly by" come to mind .
Both seem to be missing my point. so will just leave it as it looks like I've hit nerves .
Understanding development isn't the issue. Building something on a rocky foundation is going to have issues weather it software or anything else.You haven't hit nerves at all, I just think you don't understand how development works.