If a tree falls in the woods, and nobody is around to hear it, does it make a sound??
The fact that you hear about issues, doesnt mean they're the only ones capable of making mistakes or having issues. When you find out about them is when you've bought the game based on a lie, and they've conveniently kept these things to themselves.
I just find it incredibly dumb to take information they've been honest and open about, in order to find a way to beat them up with it, in an industry where we're lied to and misled about the state of something we're being asked to pay for, and then have next to no right to a refund when its clear its a pile of junk, junk that they've know was junk, but they've been deceptive and intentionally prevented people of knowing the truth until they've taken their customers money.
So they've had to widen a couple of passageways on a early-pass Avenger because the early-pass character couldnt quite fit through there.
Do we know the artist was unaware the model might not fit? Was there no QA done with the animated character walk-through? Did they perhaps do all this, realise there's still far more work needed to be done and just say we'll deal with it when we figure all this stuff later, as they have done?
Would it be better to not do anything until you figure the whole game out, lock it all down, then build it only to find issues - then what? making changes is apparently a sign of incompetence, leaving them is a disregard for quality and the customer paying for it.
I suspect their model fitted fine, but they're building everything at the moment, and that includes the animated character model, and it wouldnt surprise me if there was just move movement within the character than anticipated. But its hardly the end of the world, with so many things WIP its hardly fair to complain that what they have available to them at this stage, isnt quite sufficient.
Its the very nature of a WIP title, the difference is we're being given access to pretty much everything, and that includes being open and honest about things they've done, seeing things when they're partially complete. Finding fault with WIP things they make known, because they're being honest and open, when nobody else in the industry is on a project close to this scale, is a lousy attitude to take.
@DPI
You boast that you work in this profession, you whine that things arent done soon enough and its all laboured, and then moan that stuff is rushed and not the finished article, and you have the audacity to tell me i have a poor attitude? No, i just dont see why someone bragging like they're somebody who knows the industry, is making such moronic statements which anyone with half a brain would be able to relate to either first hand, or how other developers deal with it by keeping this news in-house and fix or ignore till and release it anyway.
You're getting an insight into a project which for any other title on this sort of scale, you wouldnt even hear about A) the first 2 years of its development, B) would have carefully executed PR statements & media which is extremely selective and artificial, and C) you wouldnt get as much as a glimpse or word about a single possible setback, bug, or anything until either the game was released to the public, the press are allowed to release their reviews, or they offer a beta to the public.
The fact that they're fully disclosing the vast majority of their daily work, warts and all, is refreshing. The fact that people like you use this to highlight them as incompetent and bad at the stuff they're supposed to do, is just moronic.
Differing opinions is fine. Idiotic ignorant statements while boasting you're of this profession isnt. So lets get a list of all the wonderful stuff you've graced this world with, cos obviously, with you being in this industry for quite some time, you must be proud to tell us all the stuff you've done, all flawless and open to public criticism from day 1, obviously. You wouldnt be a hypocrite, who's left things in an unfinished state to work on another area, only to find something doesnt mesh as expected, you have everything perfect before you've even started, everything is perfect before you move onto the next part, and everything integrates with perfection. Right?