What is happening with Star Citizen is not normal by any standards. Even if you are a gamer or a developer or a production manager, it makes no sense from any perspective. I really don't think they can deliver what they promised. I even doubt they have a sense of what they promised and where they are at.
They will deliver something in the end and call it a day. So many controversies surrounding this project. One day people will write books about it. Anyway, that's my two cents and nothing more.
However, the amount of popcorn SC has provided to endless of neutral parties like myself is worth the 150m alone. It is a gift that keeps on giving
In what way is it not normal by any standards? What is it that has made you feel this way because I am not really seeing this perspective and clearly neither are a huge amount of other people. Change in scope happens and they can be massive changes that mean years of work are scrapped. It can mean that what the target was in year 1 can be so different in year 2 and then again in year 3 that they are almost completely different developments.
That is very normal for games, certainly for new IP's although of course not so much for sequels for obvious reasons.
Anyone that doesn't see the perspective only needs to look at Beyond Good & Evil 2 because that development cycle so far has almost been identical but with an additional 4 years compared to that of SC. The only difference is that we only really learnt about the finer/behind the scene details earlier this year.
I also don't get the popcorn statements etc. Even if I hadn't invested my view wouldn't change. Watching the company grow, the devs work through the tech, the scope of the game evolve and the lore/story behind parts of it has been great. Just because things haven't gone smooth (they never do and as said we just don't normally see them) and just because there are people who are a little dense or just down right idiotic (DS, looking him) then it is actually still an amazing achievement in what can be achieved in that time scale whilst building a company from 6 people to 500 people there are going to be growing pains, some people wont fit, they will leave, others will be fired. Change in design will happen as new tech is worked out and people have new ideass. Scopes will increase because the funds allow so and people are always asking for more features. It is the nature of such a beast.
They have much better organisation for the last 8 months and have really been driving to show that they have a direction, the reports show this, the ATV shows have shown this. There is a much more coherent direction being driven now and that is hard to miss unless you want to live in 2014 and ignore how things have evolved.
Are they still making mistakes? Of course, could the do things better? Definitely, but how many times have much larger studios made mistakes, written things off, not delivered on what people were expecting based on interviews/blogs/videos etc? Almost if not all of them at some point. Why is it that because we are seeing it all, from the first day that CIG need to beaten with a stick? I guess it's just human nature but I thought this was meant to be about a game. Something we all have fun with.