******Official Star Citizen / Squadron 42 Thread******

Too busy owning hambag to read lol

Also you need a better name, spend your time coming up with one.. I'm not radioing for help from lord #%%#ington lol
 
Harry feel free to pop on discord now and then, don't need a mic etc as most of the time we're not in voice comms just chatting in the main channel and posting nonsense :P
 
Wait....so that is the real monetary cost of those ships??

Nope thats the amount pledged towards development - the ships are merely a gift for doing so, you can earn every single one in-game if/when it's ever out.

Irony is there's a lot of people now with ships they can't possibly fly as they don't have enough friends, org mates or npcs available to do so. :p
 

Additionally a few things:

1. All gear on ships right now is considered at a quality level of 1 out of 10 with the exception of the 890J which is considered 3/10 by the developers - basically everything these ships start with is garbage once the game is up and running. Equipment can be overclocked by players, with a risk of damaging it, it can be researched etc too. So custom gear is incredibly important which is why stock ships like those bought will likely be rather pants a few months in.

2. Owning a thing doesn't mean you can fly a thing or fly it well, this is proven plenty of times by us playing in alpha. Having enough crew is one thing but being able to afford to insure the changes (new gear) you've put on ships, fuel, insure cargo etc are another. Whilst they'll be small charges for most of these you won't see enormous fleets out run by one person early in the game.

3. It's cash rich / time poor people who seem to be pledging the most, those people won't actually be playing anywhere near as much as Johnny unemployed in his starter craft and it won't be long until Johnny is ahead of them and hasn't thrown anywhere near as much into the development.

4. There's a cap on the amount of in-game currency you can buy post release, no more ship sales etc. So once the game goes live that's it.

5. Nothing that is given to players for pledge money now can't be earned in game later. No barriers, no imaginary walls, just get in and earn it.
 
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Nobody is saying it's not an advantage, even in the video I posted it's clearly started it is - a starting advantage. That's if you're in a position to use it (crew wise etc).

Likewise this isn't just a pvp game, it's also pve and the players make up 1/10th of the persistent universe, you'll actually have to find someone who wants to attack you to - this isn't likely to be a heavy PVP game in most areas, whilst it'll happen there are consequences to doing it, just like in Eve and just like Eve it'll take a long time for players to get to grips with exactly how the reputation mechanic works as it's tweaked etc. (I played Eve when it first came out for a few years.) Apart from anything else there isn't a "win" in star citizen - there's no end goal, like Eve and there's nothing stopping you just nicking one of the ships someone bought..

There are a lot of fans of Chris Roberts early work - many of those people who played his early games, were the same people who played Richard Garriot (Ultima Online) and David Braben (Elite) and are now older, richer and want a Chris Roberts game. Most of them seem to have played Freelancer and found it wanting, they are sick of seeing the same old games year in, year out recycled and not pushing the boundaries of gaming. They want something better. That's why they're pledging, some people don't value cars much, don't value skiing holidays etc. We all spend our money in different ways.

I know one person who's put in over $50,000 into Star Citizen and frankly it's peanuts to him. The game has some incredibly wealthy private backers and the irony is that most of them, like my mate won't even be able to fly 90% of the stuff he's bought without paying an in-game crew or set of players to help him out. As someone said earlier on Reddit today, the way things are the wealthiest player credit wise after a few weeks will be that new guy who rocks up no the cheapest pledge and hires himself out to crew other peoples ships for them lol

From my perspective I've played the alpha for around 700 hours now, I value triple A titles as value for money if I can get £1/hour out of them, so 30 hours out of a 30 quid game. I'm actually well and truly into the plus side for Star citizen already.

Look I doubt you'd ever back and I respect why you wouldn't - you clearly think it's pay2win. Fair enough, there are literally over a million people already pledged who clearly don't agree. I dont', I know within 6 months the people "playing to win" with far more free time than myself will be miles ahead of me and I'll never level that playing ground without help from friends.
 
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I don't know, the challenge from what I've played in Alpha will be coordinating things with friends, having the right people along rather than the ships. The game isn't just about ships after all, there's combat inside them, on planets, on stations and just floating about in space with guns, there's research, mining, engineering, medical, information running, racing.. and more. The ships people pledge for now might give them a kick start or reduce the initial play time before they can go into a profession like mining, but it wont' keep them ahead for long and it won't lessen the challenge of having to pilot a ship or make the most of it. Log into any alpha server and you'll see pilots struggling to land a ship they've owned for 6 months, not because the controls are hard (they really aren't) but because they've not spent enough time in that ship to get use to it. Amusingly with the next update there's a lot of changes coming that'll change it again.

As an Eve player I'd put it to you like this, imaging starting to play Eve now, you'd be behind wouldn't you? I'd argue you'd be MILES behind established players and why the hell not? They invested all that time after all? Star citizen needs funds to be finished, without these ships it wouldn't exist so isn't a pat on the back with ships that are going to be outdated from the day the game launches OK? Star Citizen doesn't have character leveling etc so the only thing to gear up on is gear, ships, knowledge and connections. Whilst you can currently grab ships, you can't really do the rest until the game is out and it comes out at the same time for all of us (or never if it falls on it's ****).

Essence of gaming for me is interactions, not challenge. If I'm having fun with friends I'm happy as larry, challenge is just an added bonus and seeing as I have a very good fighter and still can't take on a skilled pilot in a much cheaper ship - I see challenge frequently. Like I said, owning it doesn't make it work to it's full potential if the pilot is pants!

If in doubt hang off and look at it after release, nothing lost.
 
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Ttaskmaster you could have just logged into another server where people weren't camping kareah. Doesn't matter what ship you have, if you're up against multiple opponents you'll struggle regardless.

Lastly this is a test area, not how the game will function at release so being attacked on a dock is far less likely as the consequences for doing so right now are essentially non existent.
 
Actually out of ship is fairly safe, hold shift and you'll move in EVA faster too

If you want to change server just log out and back in.. While new set of people to play with most of the time or pop on when were around we usually make a group which tends to force a new server instance anyway!
 
You're much harder to spot when out of a ship, honestly I've messed around with people when EVA near there, even baiting them until they crash trying to shoot me. It can be a lot of fun if you don't mind occasionally being run over by them!

If you get close enough their weapon convergence point is actually behind you so they really struggle to hit such a small object and most forget they can just smack into you :)
 
Technically it *is* pay to win, at least in the beginning as it gives you quite a head start. Going forward, I'd say it is more like an 'optional' method...

Certainly having spent some of that REC I've racked up and trying out an Anvil Gladiator in Arena Commander last night - If I had THAT to start with, I'd be much more of a winner than anything my Aurora could bring me.... Seriously, I was dropping Vanduul with almost NO effort in that thing!!

Vanduul in arena commander are weaker than they will be in game and don't forget ship balancing hasn't really begun yet! Seriously like they don't consider anything of it complete, not a single ship lol
 
Actually you got free ships during kickstarter on some pledge levels for elite. I have a modified cobra as a starter ship option.

I need to get back into elite soon. Miss head tracking in games!
 
^^ Sad thing is the way the exchange rate + taxes are going it's cheaper for people starting off for buy a starter pack on the grey market and throw a $5 pledge down to get backer status.

Grey market $55 Aurora 3 month insurance (SQ42+SC) + $5 skin on RSI site ($6 inc tax) = $61

Versus buying the identical thing minus the skin on the RSI site = $72

Exchange rates are more or less identical in both cases presently.
 
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