******Official Star Citizen / Squadron 42 Thread******

Depends on the area the lawyer works in, if it's copyright dispute then being able to get an out of court settlement isn't necessarily a bad thing particularly if you can hide the amount by getting confidentiality agreements so "everyone wins".
 
Most people I've spoken to agree with him to be honest, I'm one of them. CIG is making a game which unless they introduce improved mechanics for cargo etc which they've promised (drones etc to assist) it's going to feel like going to work.
 
That's the thing, the promised scope of this game is huge yet the delivered content is practically 0.1% of that, and what is there is clunky and basic. There are games out there that have a fraction of the budget and being developed by one or two people that have delivered early access content that is more complete and polished.

Just because Chris Roberts has 'on paper' created the best space mmo out there that doesn't make it a reality, Anyone can do that.

no point shoving in content until the basic mechanics etc work. they could have all the quests/missions in the world and it'd be pointless without an enjoyable mechanic underpinning it which is what they are still working on. the content is being created but not rolled out yet, no point.
 
I probably didn't make my point clearly, my point is that they haven't even got the basics there , that's after nearly 7 YEARS and there is no end in sight, eventually even the most hardcore of backers are going to stop putting money into this project.

I mean lets put this into perspective, lets strip away the funky 'buy now' fly later ships, the actors voicing the cgi cutscenes, the endless official blogs and 'tech' videos, the high quality trailers and the relentless sales pitch that is Rsi, and let's just be completely honest because like yourself i'm a backer as well but as some point you have to leave the dream behind and face reality. So what do we have ? not a lot, its a poor tech demo, nothing really works, it just feels clumsy and just amateur if i'm honest.

I don't think for one instant that Chris Roberts is trying to con anyone but i do believe that the whole thing has gotten out of control and as it stands i certainly wouldn't bet on this game getting released as anything more than broken abandonware. What it needs is everyone to stop dreaming that this is going to be the perfect space sim and to stop defending what is basically a joke at this point.

Your date is a bit off but I actually think if they got performance sorted the alpha would be far more playable, right now it's a mess and not just because the NPCs are thick as mince but because it's got partial content in it and various elements are a different stages of development.

I look at Arena Commander early days though and then what we have now and I feel the same way, we've a long way to go before it improves (Remember early Arena commander against what it was like a couple of years later? totally different experience).

I do disagree with calling what's in "amateur" though, much of it has never been done before and what's in like local physics grids for ships etc is pretty mind blown when you realise how it all works, the gaseous system will also be ground breaking in many ways but here's the problem most people don't know how all that works and aren't interested and to them, what we have now feels like some amazing visuals, at a low framerate with intermittent gameplay bugs. Yes it's an alpha but that's not how I feel it's being marketed and that irks me somewhat.
 
It's arguably part of the initial funding pitch and yes it does make the game more fun having ship based gravity etc in game already. We are not seeing anything close to a full game though.

I'd argue the less fun elements can all be altered later easily enough and most already are planned - such as improved GUI, drones to help load cargo and functioning NPCs who can take on ship based roles. The gaseous system will add in a lot of gameplay and strategy to boarding ships etc.

Bottom line it's still a long way from being done.
 
Development started in 2012, with the hanger release coming out August 2013... So that's a long 4 years and 5 months in alpha. Which is insane, what will beta be? 3 years?

Not really, I'd honestly say until 2.6.3 there wasn't really an alpha. What we had before was a fancy version of space invaders at best (Arena commander), a tech demo racing track (still is), a ship model showcase (hangar model) and a half baked but somehow still cool FPS module.


Just looking at the comments - you need to understand, 3.0 was a complete rewrite of what they did for 2.6. If you haven't read the patch notes, I suggest you do - but you'll be there for a while.

No content has been added so far - everything you see is the initial beginning for new functionality - miles ekhart is the first npc mission giver, npcs are in the first iteration, landing on planets is new, exploreable planets are new, object container streaming (only part in), interacting with objects and taking into your ship, interaction feature (f key), ship wrecks.... this is just off the top of my head.

All of this is just the first iteration which will be expanded on. Now that it's in the game, the game has a massive task of optimization, the frame rates you speak of (20fps) is because of the servers redraw rate, not because of your PC. I have been on servers and had 60fps no problem, this was because I was on my own, the bugs in the game currently gradually bring the server down to a 20fps crawl on the client - and in the beginning of 3.0, servers were still going down regularly, this is an alpha and a new build.

by the end of this year, don't expect massive amounts of content - mining will be in 3.1 and by 3.4 (December) we should have an initial glimpse of what we will soon enjoy.

One of their biggest weaknesses has been having to redo parts.

FPS module, now done twice. We even sure it's not going to be redone again?
Ship models, many of them have been done at least twice. Sometimes because of basic errors like making the Mustang with the wrong size reference character so the cockpit was physically too small. It's since been remade again, third time lucky?
Hangar module - we're now on version 2 of it with two maybe 3 of the hangers having been made twice for the "room module" which was being worked on in 2014.. but we don't have.

It's pretty late but I'm sure there's been more redone from scratch..
 
seriously day by day i feel this will fail as a project.

Sad and kind of wished EA or another publisher just bought the rights . Say what you like about EA etc but they at least get a game released thats playable

EA ? what? they don't improve anything they buy.. heck I'd rather it just not get made than end up like Sims in space with 20+ DLCS.
 
Actually I'd say in the past 18 months he's reigned himself in fairly well, scope creep hasn't halted but certainly isn't as insane as it was earlier on.
 
As it's a law suit you can never say. Unless it's changed dramatically over the past couple of weeks it's just a blip IMHO. Cryteks claims don't add up. The contract they have was for exclusivity but Crytek appear to have assumed that means Star Citizen (or then Space Citizen) MUST be made with Cryengine. I don't read it as that when you look at the contract though, all it does it grant rights for CIG to use Cryengine, it doesn't say they MUST use it.
 
Those silly adults doing what they want with their money.

Should be a law against it IMHO. It's insane that people can choose to spend money on something others don't entirely approve of.
 
Poor choice of phrasing on my part bud. I meant I'm not surprised to see full and and detailed responses to my post, like yours was, as people invested in the game seem quite, invested in it! Get my drift? :)

people thought Kingdom Come was too complicated. It's been well received.

Some of us want a game where you as the player have to actually do things yourself and not simply mash the same button and move on. I want something more involved than the generic nonsense we've been getting for years. Elite Dangerous was a step in the right direction, I'm hoping SC will go further but I'm not losing sleep over it. it'll come out if/when it's ever done then we'll see.

Still it's nice to have games even try something unusual rather than copy each other endlessly.

Those backing the game just want to give someone the chance. worth a punt imho.
 
Must be the fortnightly "adults are spending money how they want" time again.

Us adults, we're almost like those guys who buy collectors editions, spend $100 a pop on CS:GO vanity items, buy WoW accounts, spend money in tesco at the weekend buying food, buy petrol for a station, own a car etc etc.

It's like we've got fiscal responsibility or something and have EXCESS. What fools are are generating income we then decide to spend on a game we'd like to see made and what fools we are actually being involved in testing it. What fools we are having fun in this game which (according to some) it's impossible to have fun in. Oh it's "not a game", but somehow we still find ourselves laughing and joking and enjoying the experience.

We really are fools folks, pack up, he's won the argument, time to close the thread down again because we aren't allowed to make our own independent decisions because Zethor or some random passerby doesn't approve again this month. :D
 
I really wish I could gift my evocati status to someone else, barely making it on at the moment due to sorting out my parents house and probate etc.

What free time I do have I'm spending scanning old photos and spending the odd hour in Kingdom Come lol
 
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