******Official Star Citizen / Squadron 42 Thread******

Yeah it was only a lottery chance to get in if you had the digital goodie pack not a guarantee.

And nothing suggested, even when asking Ali and that whom you'd expect to know purely cause he builds a lot of the planet tech wouldn't say anything on it. We do know other systems have been worked on as others noted above. Just yeah, they didn't suggest anything major or if reworking fully. Anything they have done I expect will be at same level as Pyro planets tbh though.

Yeah there has deffo been lots that has been done at times that we've never really seen but I expect almost everything as you've discussed has been completely scrapped in honesty. They still not happy with any of the planets they have they've basically said and still trying to rework the tech to make them better.

Same reason a concept white box of terra got leaked etc.
They're not even happy with the Stanton planets currently? :confused:
I guess we know they've been working on Hurston/Lorville, but i didnt think they still werent at a level they were happy with. I wonder whether the recent Star Engine video highlights areas that are of a suitable standard, or whether they still want to do more. Presumably a lot of it isnt a case of having to redo the entire planet, its smaller aspects of the world generation. I rewatched Asmongold's viewing of the engine video and he mentioned something about the river/stream didnt look that great (IMO it looks still, theres no indication of flowing/moving water). If its little things like that, which dont need all rivers to be redone, it just needs a component of the world gen improving, then that seems quite reasonable and something they could continuously improve upon to a point.

Why has no one told me about this???????????
:D It was quite a while ago, and quite early. I'd actually forgot about it tbh.


That's strange. I'm only relaying the message from cig and that's what they said would be allowed to play on pyro.
Yeah I think its worded a little problematically, cos i thought the same. However i think it says something like Digibox, Subs & Concierge will be in a draw but could easily be read as the digi pack owners & subscribers got access, concierge go into a draw - especially when they've recently been removed from the PTU first wave group.
 
lol banned on the SC subreddit for a few days, for apparently violating their rules with repeated deleted comments (literally only ever had 1 comment deleted on reddit in 11 years and it was this one) all because of a thread about AMD graphics cards and SC.

What a bunch of power hungry twits.
 
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That's not true cause I didn't and deffo had the pack and never got email/code. Nore did almost anyone I know whom went CitCon.

Says here. Goody pack buyers
 
They should be able to make the planets quick now but just need to design and fine tune the factions and reputation stuff.

Exciting times man.

Don't forget, many of the 100 star systems are barren
Yeah, this is kinda why im quite happy with them working on a few of the less interesting systems and maybe still having a group working on a Stanton-like system in the background. Having more emptier, less established systems, will set the tone for what SC is going to end up like. I've no idea what the ratio is like, but releasing 5 dull systems for each active one seems optimistic.

Im glad CIG are using Proc Gen for part of the process, and not being entirely reliant on it.


oh, and...
"We'll pull from from Digital Goodies Pack owners, Concierge, and our most active testers, followed by our usual wave process" from the FAQ.
Its a lottery.
 

Says here. Goody pack buyers
It does, still never got anything and speaking to a few from the con they haven't either. Not end world I've played 1h40m of it already to see some of it. Happy to wait.
 
They're not even happy with the Stanton planets currently? :confused:
I guess we know they've been working on Hurston/Lorville, but i didnt think they still werent at a level they were happy with. I wonder whether the recent Star Engine video highlights areas that are of a suitable standard, or whether they still want to do more. Presumably a lot of it isnt a case of having to redo the entire planet, its smaller aspects of the world generation. I rewatched Asmongold's viewing of the engine video and he mentioned something about the river/stream didnt look that great (IMO it looks still, theres no indication of flowing/moving water). If its little things like that, which dont need all rivers to be redone, it just needs a component of the world gen improving, then that seems quite reasonable and something they could continuously improve upon to a point.
If you watch Ali presentation then he talks about them working on machine learning style system to do the biome distribution and get more advance terrain systems. They still lacking the canyons and such they been trying to do for about 3yrs now with updated tech.

They do indeed want to improve rivers as waterflow isn't the best but it as not all rivers look like they moving much in real life. It depends on its size but they need more streams flowing into it.

And as he mentioned they can't even do beaches at the moment and need to fix that at some point for water locations. Foliage needs more creation for things like reeds and such type around the lakes etc and tbh foliage is just way out of date in SC compared games even like Anthem back in 2019 etc had better. Dense jungles and more vibrant forests are all things discussed at min.
 
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The lighting and volumetric atmospherics are extremely nice and top draw tech wise, especially at this scale which from a technology point of view is a massive achievement.
That is really difficult stuff and requires top draw talent, they have done that.

Foliage assets and textures are old and very much last gen, that is actually easy to improve, you just use the latest tools and techniques to make better ones, not at all difficult, just time consuming, that includes making better water bodies. for trees, bushes ecte.... use the latest version of Speedtree to redo those assets, for example.

The real problem is visible good quality dense foliage at this scale, that #### is really hard because while its easy just to make a massive forest with a million high quality trees the GPU just cannot render that level of detail at reasonable frame rates, so you have to optimise it at scale, that means using very low quality assets like 2D cards at the longest distance and LOD sets that get progressively more detailed as the camera gets closer and there is less of it on screen, that causes that visual "pop in" that you see, you can see it clearly in the Star Engine demo.

Epic Games have created a solution to it by creating an algorithm that dynamically changes the tessellation values of the asset as the camera moves around, it does away with LOD's completely and its very effective, it cracks that problem, Its called Nanite and its been available since Unreal Engine 5.

CIG need to make their own version of it.

PS: that assets pop in also causes stutter, because its quite an abrupt thing for the GPU to handle when new assets suddenly pop in on screen at scale, its sudden demands of the GPU popping in big chunks at scale that makes it choppy, its sudden peaks and troth's in frame rates when you're flying low at high speed. Again Nanite would fix that.

 
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The lighting and volumetric atmospherics are extremely nice and top draw tech wise, especially at this scale which from a technology point of view is a massive achievement.
That is really difficult stuff and requires top draw talent, they have done that.

Foliage assets and textures are old and very much last gen, that is actually easy to improve, you just use the latest tools and techniques to make better ones, not at all difficult, just time consuming, that includes making better water bodies. for trees, bushes ecte.... use the latest version of Speedtree to redo those assets, for example.

The real problem is visible good quality dense foliage at this scale, that #### is really hard because while its easy just to make a massive forest with a million high quality trees the GPU just cannot render that level of detail at reasonable frame rates, so you have to optimise it at scale, that means using very low quality assets like 2D cards at the longest distance and LOD sets that get progressively more detailed as the camera gets closer and there is less of it on screen, that causes that visual "pop in" that you see, you can see it clearly in the Star Engine demo.

Epic Games have created a solution to it by creating an algorithm that dynamically changes the tessellation values of the asset as the camera moves around, it does away with LOD's completely and its very effective, it cracks that problem, Its called Nanite and its been available since Unreal Engine 5.

CIG need to make their own version of it.

PS: that assets pop in also causes stutter, because its quite an abrupt thing for the GPU to handle when new assets suddenly pop in on screen at scale, its sudden demands of the GPU popping in big chunks at scale that makes it choppy, its sudden peaks and troth's in frame rates when you're flying low at high speed. Again Nanite would fix that.

Just to let you know they are using their own foliage system because they decided speedtree doesn't do what they want. They had speedtree and actually still have a couple of licences updated but Ali said it can't do what they need. It was something to do with dynamic weather, seasons etc when it was discussed 6yrs ago though and considering we have neither of those I'm not sure it was a valid point tbh.

They are also apparently happy with the foliage in game currently and feel it's at a suitable quality talking to them (at least the microtech and Pyro stuff which they referenced in convo) which worries me cause it is pretty poor. But basically they already maxed out their foliage budget they can assign due to all the elements needed.

They are not looking or trying to do anything equivalent of Nanite to date because no asset in game has been created or optimised for that and they would need to do a lot of assets from grown up to get them to work with such system. It is a reason there are nanite and non-nanite assets on epic store. Although note you can use non-nanite assets they don't work as well and you don't get the same gains. So yeah this isn't even on CIG radar of tech.

However note they did discuss mesh shaders and moving to that system which is like Nanite 0.5 so at same time kinda. It a halfway house (since that is what nanite is built off tech wise and Nvidia actually designed that tech which epic took forward to be in engine instead of by each developer team.
https://developer.nvidia.com/blog/using-turing-mesh-shaders-nvidia-asteroids-demo/) but a solid improvement anyways. And Ali said it should reduce to completely remove the LOD pop.

So yeah there a bit of balance and thought needed from them is all and they seem to be ignoring the worst offender of making planets look dated at times. Note also that tiling terrain textures is still an issue in Pyro :( had hoped they would have fixed that but alas nope.
 
Just to let you know they are using their own foliage system because they decided speedtree doesn't do what they want. They had speedtree and actually still have a couple of licences updated but Ali said it can't do what they need. It was something to do with dynamic weather, seasons etc when it was discussed 6yrs ago though and considering we have neither of those I'm not sure it was a valid point tbh.

They are also apparently happy with the foliage in game currently and feel it's at a suitable quality talking to them (at least the microtech and Pyro stuff which they referenced in convo) which worries me cause it is pretty poor. But basically they already maxed out their foliage budget they can assign due to all the elements needed.

They are not looking or trying to do anything equivalent of Nanite to date because no asset in game has been created or optimised for that and they would need to do a lot of assets from grown up to get them to work with such system. It is a reason there are nanite and non-nanite assets on epic store. Although note you can use non-nanite assets they don't work as well and you don't get the same gains. So yeah this isn't even on CIG radar of tech.

However note they did discuss mesh shaders and moving to that system which is like Nanite 0.5 so at same time kinda. It a halfway house (since that is what nanite is built off tech wise and Nvidia actually designed that tech which epic took forward to be in engine instead of by each developer team.
https://developer.nvidia.com/blog/using-turing-mesh-shaders-nvidia-asteroids-demo/) but a solid improvement anyways. And Ali said it should reduce to completely remove the LOD pop.

So yeah there a bit of balance and thought needed from them is all and they seem to be ignoring the worst offender of making planets look dated at times. Note also that tiling terrain textures is still an issue in Pyro :( had hoped they would have fixed that but alas nope.

Mesh Shaders are a Vulkan thing :) For Nvidia all RTX cards are compatible, RTX 2000 and later, for AMD its RDNA 2 and later, RX 6000 and 7000 series. I say that because CIG will be using Vulkan.

The foliage isn't bad, its of a higher quality than it is in New World and that's still a very pretty game, i suppose you have to be satisfied with it at some point or you may never get it done, at some point you have to put a pin in it and say its done, the scale in SC is massive and that presents unique problems, its why other games at this scale use either cartoon graphics or in the case of ED and dare i say Star Field which is nothing like on this scale??? Just have nothing but baron deserts, everything is Daymar or Yella with a difference colour pallet.
CIG have done well to achieve what they have, lets put a pin in it....

On terrain texture tiling, yeah you see that i don't understand, its pretty bad in SC, even i have the skill and the know how, in Unreal Engine at least, to make high quality, high res terrains without texture tiling..... it does take a bit of know how, a bit of skill, but CIG have far more of that than i do....

I can't wait to get my new GPU so i can get back in to that hobby....
 
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