CPU bottleneck.AKA the problem
Why do you have a CPU bottle neck on an Multi-GPU system to the tune of 83 and 36%?!!?? Sort it out!
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CPU bottleneck.AKA the problem
I could turn my 4770k into an i5 4670k by turning off hyperthreading in bios. And it wont make any difference whatsoever with a single gtx 780. Sli is a different matter, i ran 670 sli with a 3570k at 4.5ghz, a 3770k at 4.5ghz and my current 4770k at 4.5ghz. Moral of the story, dont try to play bf4 with multi gpu on an i5, wether it has mantle or not. You will suffer big fps drops, high cpu use and stuttering. People on here using bf4 as a benchmark for dx or mantle, it's laughable. The game is so badly broken from even dices point of view, it wouldnt matter if god himself tried to come down and have a look at it, hed get bored within 2 minutes and go play usa vs russia for an fps fix.![]()
On March 25, Battlefield 4 Premium members on consoles will be able to experience the ultimate sea-to-sea warfare in the third expansion pack for Battlefield 4. Battlefield 4 Naval Strike takes the intense and dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea while introducing a new game mode and vehicle.
However, we are delaying the launch of Battlefield 4 Naval Strike on PC. We’ve detected an issue and it needs to be solved. Quality is our number one priority and we will not release Battlefield 4 Naval Strike on PC until we feel it meets the highest quality level possible. Once we have a confirmed date for PC, we’ll be sure to update those players on our official channels. We appreciate your patience and look forward to seeing everyone on the Battlefield.
MANTLE
-Mantle now requires Catalyst 14.2 or later drivers.
-Fixed multiple crashes.
-Fixed memory leak when switching between windowed and full screen.
-Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
-Improved performance when vsync is used.
-Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
-Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”.
-Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
-Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs
Eyes and ears people, eyes and ears!!
Naval Strike is here and there is a nice game patch as well. Forget the game info, lets get to the juicy Mantle info. The fix list excites me as i was getting the stall every 10 minutes or so. Interested to see what they mean regarding frame pacing in Mantle as well. It was (xfire Mantle) already smoother than single card dx11.1.
Source
http://battlelog.battlefield.com/bf4/forum/threadview/2955065227487387474/last/
Eyes and ears people, eyes and ears!!
Naval Strike is here and there is a nice game patch as well. Forget the game info, lets get to the juicy Mantle info. The fix list excites me as i was getting the stall every 10 minutes or so. Interested to see what they mean regarding frame pacing in Mantle as well. It was (xfire Mantle) already smoother than single card dx11.1.
Source
http://battlelog.battlefield.com/bf4/forum/threadview/2955065227487387474/last/
My thoughts so far. Still get a stall, but its a fraction of what it was. Not perfect though so Dice have more work to do. However somehow the rendering lines have got even thinner. Didn't think it was possible, but there you go.