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It's not possible to have vsync on and have zero input lag![]()
That has to be the biggest collection of rank smileys I've seen
Ahh another Q3 veteran. I feel more at home now![]()
Well if i didnt know wot input lag was before then i know wot it is now..
I had gametime.maxvariablefps 120 set with vsync off and it was running fine tho with my single 7950 not having enough grunt for higher frames i had a couple of stutter moments (this dont happen using gametime.maxvariablefps 60 + vsync on) but with gametime.maxvariablefps 120 and vsync on i noticed some crazy input lag like i've never seen before.
Of course i know i have 60hz monitors but i wud have thought that vsync wud cancel out the gametime.maxvariablefps 120 part. Maybe its just how BF4 is and part of its borked up mess
So..
gametime.maxvariablefps 120 + vsync off = no input lag
gametime.maxvariablefps 120 + vsync on = input lag
gametime.maxvariablefps 60 + vsync off = no input lag
gametime.maxvariablefps 60 + vsync on = no input lag + my CPU line in drawgraph is mostly straight lined with the odd small spike in intense moments.
All under Mantle with no tearing. (although i have to add that when im streaming i have to disable aero and then i see tearing)
Btw my monitors are 2ms response time if that makes any difference to any of this.
Capping the fps at 120 then enabling vsync shouldn't be any different to capping it at 60. Sounds like the game is just knackered![]()
Interesting. I don't use any fps commands, i just turn vsync on and off and under Mantle they feel the same. So unless im benching, i guess i can use vsync from hereon in in bf4.
All about ut99 for me!
Ive got a theory about an early beta and now this CTE, that would have been too simple mate. Dice seem to have a knack for doing things in the most akward way possible.Damn, pings been quite good for me lately, hovers around 30ms on the majority of European servers.
The hit regs have changed enough for me to have to get a better aim, firing in their general direction no longer registers, HAS to hit them rather then near them.
Why couldn't they have just ran a CTE through alpha and beta testing? Still can't get my head around beta testing a game thats been out for retail release for 8 months.