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So when are the CTE improvements going live? Or have they already?
Thanks mate.
Just trying to get my buddy back involved in FPS games (playing in a two is far more fun than billy no mates).
We quit BF4 mainly due to the dire netcode so that looks promising.
Game ran smooth for me before. Had no performance issues at all. But I did dial settings back slightly for 100-120 FPS.
One thing ive noticed about bf4 and DX. When playing the CTE its as smooth as bf3 for me, a game that has always ran exceptionally well on 3 generations of nv cards, (470's. 670's and 780). But standard bf4 can be a bit stuttery at times.
With this release we are bringing back features put into exile for Dragon’s Teeth testing, and preparing for the coming Core Gameplay and Netcode changes.
FEATURES BACK FROM EXILE
We are adding back the features previously on the CTE:
Uniform Aiming
Jet 3P rear view camera
SU50 plays proper VFX when deploying ECM
FOV slider for vehicle 3P chase camera (option)
Changed the way FOV slider option works
UI now correctly displays both vertical FOV and old FOV value
NEW FEATURES
These features were added in this release:
Base map rush changes
More info here: DICE <3 RUSH
SU50/F35 pilots now hear proper sound when being shot
Jets and helicopters keyboard binding options screen now properly allows to un-assign the free-look button
New Jet stall physics and camera feedback when hitting the flight ceiling
Adding the CTE version number
Top left corner, used for version tracking of videos/screenshots
Supression visualization pass
Adding a first pass vignette to the supression state to clearly indicate when in supressed state on all graphic settings. No changes to how it works (yet). More information to be posted by dev Undeadpixels here:
Open Suppression: How it works and more
NETCODE FEATURES
The first step of automating the client side High Frequency Update setting (and eventually remove it) has been completed:
Network Performance Graph added You enable this by bringing down the console in game by pressing the tilde key [~], and use the console command: “NetworkPerfOverlay.drawGraph true” to show the graph.
We hope most of you will play with this overlay enabled when testing netcode issues and recording video – as it will help us identify what the state of the network is at all times.
AUTOMATING THE BUBBLE
In the next CTE update, the first version of the automatic High Frequency setting will be included.
Once live – the Network Performance Graph visualization will be key to make sure the server to client update rate is 30hz at all times possible, and that it adapts properly and swiftly to changing network conditions.
Getting this right will be tricky – and we are going to need your help!
FEEDBACK
To give your feedback – please visit the newly created Core Gameplay forum and post your opinions in the appropriate section!
Open Core Gameplay Forum
If you have questions about Weapons & Animation, check our animator’s thread out:
Open Ask a DICE Weapons Animator
Only just bought this game the other day, played it a few times then didn't play for 2 or 3 days, then all of a sudden I can no longer do anything on it?!
Every time I join a multiplayer game it just says 'Error Game disconnected: something went wrong.' or the battlefield 4.exe will crash with a not responding message before it even gets into the game. Not changed anything since I last played it now it's unplayable?! Looked at some fixes and reinstalled punkbuster, the BF4 web plugin, DirectX and still same problem.
Any idea?!![]()
First I just reinstalled over the top of the old ones, then I removed them and reinstalled again.