The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
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Anyway to change the refresh rate? Feels like it's stuck at 60hz, or is this normal? lol
Refresh rate? Or do you mean fps? The refresh rate is dictated by whatever you have set in Windows display settings, the game presents in windowed borderless, not fullscreen, so refresh rate is set by the OS if you're seeing it at 60Hz.

Optimal settings for me has been everything Ultra + DLSS Performance :D

Edit* my review is up on Neowin:


Edit*

DF's vid now up:

 
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DFs video shows the game is loading and decompressing on the fly causing fps drops. That makes sense now for what I am seeing.

Sounds like they have ported the PS5 game without taking into account PCs don't have hardware decompression.

That unchallenging alleyway with the 3600 pegged to 100%, was also where I noticed 65% CPU utilisation on my 5800X3D.
 
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Just listened to Jeff Gerstmann podcast in which he had Dave Lang (Joint owner of Iron Galaxy) Now they are friends in real life so it's never going to be a hostile interview and this was a few weeks before Last of us release for PC. Lang said they done some "small" amount of work on the port. So there a few options here :D A) He's lying, they were the main Company used for porting to the PC B) He knew the port was in bad shape so played down Iron Galaxy involvement C) He's telling the truth and another Dev was mostly responsible for porting to the PC.

What I would say is, Dave Lang / Iron Galaxy do have a genuine love for gaming. He's worked on loads of old console games and some classics. I doubt they would want to release a port in this state.
 
DFs video shows the game is loading and decompressing on the fly causing fps drops. That makes sense now for what I am seeing.

Sounds like they have ported the PS5 game without taking into account PCs don't have hardware decompression.

That unchallenging alleyway with the 3600 pegged to 100%, was also where I noticed 65% CPU utilisation on my 5800X3D.

So interestingly I just laoded up this exact section and used DLSS Quality which is what Alex at DF was using in that video also at 1440P, though I am on everything Ultra, here's what my 12700KF showed, which is on par with the 5800X3D in this example:

DF-alley_tlou-i_2023_04_02_21_25_15_456.jpg


PC does have hardware decompression via Direct Storage, but this games does not implement DS on PC, but they could have leveraged actual SSD read speeds, even a SATA SSD is capable of 550MB/s read and that would have dramatically decreased load times and shader comp times. Look at games like Callisto Protocol and Dead Space, also linear non-open world games, they both load basically instantly and the shader comp times are not in the double digits either.

Just listened to Jeff Gerstmann podcast in which he had Dave Lang (Joint owner of Iron Galaxy) Now they are friends in real life so it's never going to be a hostile interview and this was a few weeks before Last of us release for PC. Lang said they done some "small" amount of work on the port. So there a few options here
:D
A) He's lying, they were the main Company used for porting to the PC B) He knew the port was in bad shape so played down Iron Galaxy involvement C) He's telling the truth and another Dev was mostly responsible for porting to the PC.

What I would say is, Dave Lang / Iron Galaxy do have a genuine love for gaming. He's worked on loads of old console games and some classics. I doubt they would want to release a port in this state.

It's likely they did have a small part, likely the final segments of the launch, to polish up bugs and optimisation. Naughty Dog already stated on written record that they began the development for PC in-house, and I refuse to accept that Iron Galaxy did the bulk of the development because the hallmarks of Naughty Dog are all over the gameplay itself, mechanics, props, lighting etc all are the kind of detail Naughty Dog are known for, just the final polish for optimisation is missing, which is a track record item for Iron Galaxy.
 
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but they could have leveraged actual SSD read speeds, even a SATA SSD is capable of 550MB/s read and that would have dramatically decreased load times and shader comp times.

Games don't really have a way to directly control that - it'll depend a lot on how optimised the game code is and the API(s) involved but ultimately a lot will depend on the software stack and hardware abstraction software layer (depending on API) - and how much CPU processing/parsing of the data being loaded is required, etc. things like compiling shaders can be relatively light on drive IO but intensive on CPU/RAM resources, etc.
 
Its fascinating to see people complain about a pc with similar hardware to a ps5 having worse performance than a ps5 which the same people say consoles are better than PCs because they have better optimization
 
Edit* my review is up on Neowin:


Brilliant review mate, very fair and balanced. Spotted a really minor grammatical error:

“Under all the technical issues lies fantastic game just waiting to be played by newcomers”

Should be “a” in between lies and fantastic ? Super minor I know, but thought I’d point it out in case you are able to easily update it :)
 
Brilliant review mate, very fair and balanced. Spotted a really minor grammatical error:

“Under all the technical issues lies fantastic game just waiting to be played by newcomers”

Should be “a” in between lies and fantastic ? Super minor I know, but thought I’d point it out in case you are able to easily update it :)
Damn there's always a little thing like that, always! Cheers :D

Another game that's CPU limited, seems to be a trend lately.
I can see why a portion of people think that it's deliberate, let the early buyers find the bugs and report them, the devs get the game out "on time" and can do a day/week 1 patch etc.
 
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I reckon we should ask ChatGPT to port the game to PC for us, it may have done a better job :D This post is half serious, maybe one future benefit of AI is that all the human resource intensive aspects of porting can be done much faster, cheaper and reliably by AI. Seems like a perfect application for Sony, whom would be able to provide all the required technical information to train a model on PS5 architecture/development aspects.
 
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