Refresh rate? Or do you mean fps? The refresh rate is dictated by whatever you have set in Windows display settings, the game presents in windowed borderless, not fullscreen, so refresh rate is set by the OS if you're seeing it at 60Hz.Anyway to change the refresh rate? Feels like it's stuck at 60hz, or is this normal? lol
Optimal settings for me has been everything Ultra + DLSS Performance
Edit* my review is up on Neowin:
Review: The Last of Us: Part 1 in ultrawide on PC [Update]
Under the technical issues that plague yet another AAA PC game launch lies an enhanced edition of a widely adored PlayStation 3 classic. Sadly, PC gamers cannot and should not ignore the bugs.www.neowin.net
Echo what Neil said, excellent review! I just wish I wasn't one of the ones affect3ed by the 30xx bug where it crashes continuouslySpot on review dude, respect!
Optimal settings for me has been everything Ultra + DLSS Performance
DFs video shows the game is loading and decompressing on the fly causing fps drops. That makes sense now for what I am seeing.
Sounds like they have ported the PS5 game without taking into account PCs don't have hardware decompression.
That unchallenging alleyway with the 3600 pegged to 100%, was also where I noticed 65% CPU utilisation on my 5800X3D.
Just listened to Jeff Gerstmann podcast in which he had Dave Lang (Joint owner of Iron Galaxy) Now they are friends in real life so it's never going to be a hostile interview and this was a few weeks before Last of us release for PC. Lang said they done some "small" amount of work on the port. So there a few options hereA) He's lying, they were the main Company used for porting to the PC B) He knew the port was in bad shape so played down Iron Galaxy involvement C) He's telling the truth and another Dev was mostly responsible for porting to the PC.
What I would say is, Dave Lang / Iron Galaxy do have a genuine love for gaming. He's worked on loads of old console games and some classics. I doubt they would want to release a port in this state.
but they could have leveraged actual SSD read speeds, even a SATA SSD is capable of 550MB/s read and that would have dramatically decreased load times and shader comp times.
Edit* my review is up on Neowin:
Review: The Last of Us: Part 1 in ultrawide on PC [Update]
Under the technical issues that plague yet another AAA PC game launch lies an enhanced edition of a widely adored PlayStation 3 classic. Sadly, PC gamers cannot and should not ignore the bugs.www.neowin.net
Damn there's always a little thing like that, always! CheersBrilliant review mate, very fair and balanced. Spotted a really minor grammatical error:
“Under all the technical issues lies fantastic game just waiting to be played by newcomers”
Should be “a” in between lies and fantastic ? Super minor I know, but thought I’d point it out in case you are able to easily update it
I can see why a portion of people think that it's deliberate, let the early buyers find the bugs and report them, the devs get the game out "on time" and can do a day/week 1 patch etc.Another game that's CPU limited, seems to be a trend lately.
Same here. Runs quite well.No problems here.