The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
  • Start date Start date
Patch is live:


Nvidia users seeing a crash need to install the new hotfix drivers too.

Thanks for this. I installed the nvidia hot fix driver + TLOU patch and at first I didn't see much improvement. Conversely, increasing the graphics settings actually improves FPS for me. CPU and GPU (measured using HWInfo + RTSS) are both not being utilised more than 60%, which is strange (anyone got an idea on what this could be?). Anyway, on my 7900X + 3080, the settings that work best for me @ 1440p is ultra and then DLSS (Performance). I'm now getting a comfortable 60-65fps and I've not had any crashes in the past hour. Just got to 'Fall' - this game is just as awesome as I remember now it's playable (for me at least) :)
 
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Hmm 25% shader comp in 15 minutes, this is going to take longer than the 23 minutes I clocked each time before the patch I think...
 
I am using the new hotfix nvidia driver that is said to fix the crashing issues some 30 series cards have. The shader comp did finish though, it took 26 minutes, 3 minutes longer than before. Loading the save also took a shade over 1 minute, it was 43 seconds with the previous patch.

I also note that the framerate is also slightly lower in the same scenes:

6rReDgM.jpg

Average framerate
89.5 FPS
Minimum framerate
58.7 FPS
Maximum framerate
114.7 FPS
1% low framerate
63.6 FPS
0.1% low framerate
55.7 FPS

vs before:

Average framerate
109.4 FPS
Minimum framerate
82.1 FPS
Maximum framerate
143.7 FPS
1% low framerate
71.7 FPS
0.1% low framerate
52.2 FPS

I was on the latest Studio driver version previously which this hotfix driver is based on, but has the crash fixes for the game so I assume there is a performance penalty for that now.

Btw mouse camera judder is still there, did not expect that to be fixed as it's still on their known issues list. Maybe this will be part of the big patch coming on Friday.


Edit*
The linked nvidia post has comments saying that crashes still happen, just it takes longer now to happen. I guess we are awaiting until Friday then to see what is what with the big game patch... Going back to Studio drivers as thes ehotfix drivers are labelled as beta...
 
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The mouse smoothing/stutter issue is fixed for me on the new hotfix driver which is good.Performance is still terrible though. At least it feels abit more like 70-90fps and not 40-50fps.
 
Mouse juddering is still on the known issues list so it can't have been fixed though, placebo? :p

I was curious so was checking out RAM and VRAM usage between some games I have installed, all of these are relatively (or were at launch) heavier on various resources. Cyberpunk being the biggest of them all of course. I don't have Hogwarts installed but that's up there too I guess.

All DX12 at max settings with max RT where available, all using DLSS or FSR2 (except Days Gone which has no upscaler support). Some of these are even using the same engines...

Cyberpunk:
XslyRIU.jpg
VRAM use: 5.6GB
RAM use: 3.5GB

Res Evil 4 Remake:
m78ABkq.jpg
VRAM use: 8.6GB
RAM use: 4.5GB

Last of Us:
cqUxPdD.jpg
VRAM use: 9.7GB
RAM use: 11.7GB to 14GB


Witcher 3 Next Gen:
F1LTqgI.jpg
VRAM use: 5.7GB
RAM use: 4.3GB

Hogwarts:
uGmZcg5.jpg
VRAM use: 9.6GB
RAM use: 13.6GB to 22GB


Dead Space Remake:
UAgGMn0.jpg
VRAM use: 7.4GB
RAM use: 6GB

Callisto Protocol:
m1nHRS1.jpg
VRAM use: 6.6GB
RAM use: 6GB

So yeah, along with Hogwarts which was known for its resource hogging/unoptimised nature at launch (and still is tbh) it's clear that the lack of optimisation for resource use is what's leading us down this path where people and outlets are saying that a certain VRAM amounts are not enough now, and all this does is tells devs that they can continue to be sloppy.
 
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urgg embarrassing , on of chance went into bios to check something else and noticed Ftpm module active , deactivated 95% of stutters gone.
 
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Mouse juddering is still on the known issues list so it can't have been fixed though, placebo? :p

RAM use: 6GB

So yeah, along with Hogwarts which was known for its resource hogging/unoptimised nature at launch (and still is tbh) it's clear that the lack of optimisation for resource use is what's leading us down this path where people and outlets are saying that a certain VRAM amounts are not enough now, and all this does is tells devs that they can continue to be sloppy.

Like adding in DLSS 3 to cover poor Optimization and laziness.. Looks at The Witcher 3
 
What kind of CPU / GPU utilisation figures are people getting with this game? I'm stumped as to why it's not exceeding ~60% of either of mine, and both are no where near getting hot. My CPU absolutely should not be bottlenecking my GPU as it's relatively much stronger. It's not a problem in other games, which max my GPU out at 99% and take it up to 70 degrees easily... I do not have an FPS limit set...

P.S. Do not rely on the in game CPU usage figure as it's wrong. Something like RTSS is needed.
 
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