The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
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I've had the same problem all along. 7900X and 3080. On latest driver + patches, I'm now getting 60-70fps which means the game is now playable (it wasn't at first, I was getting about 40 fps). Same issue as you though, lower settings don't help, in fact it makes it even worse in terms of FPS... not managed to find a solution, and I've tried everything I could think of plus what I've read on here and Reddit... it's strange for sure. Especially as not everyone is getting this issue, although I've found a few others on Reddit who have messaged me saying they have the same problem.
It's a strange one for sure. I haven't gone googling as I don't have the time to go messing about now. I only installed the game earlier.

Currently in game right now between 50 and 67fps , GPU utilisation is 99% and CPU utilisation is 3%.

Temps are all below 40c as it's fully custom water cooled.
 
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So started a New Game+ again but this time on Grounded+ with the new patch and NV driver, have to say it's running superbly, no major frame drops in certain areas, it does still drop in some places but it's not noticeable at all with Vsync, just annoying about the camera panning judder with the mouse which is more obvious now because the frame pacing has been improved in this latest patch as well as CPU usage.

Here's what mine's running like:


I'm happy enough to continue this run on Grounded+

YqjCvBe.jpg

Also, this was a bit amusing, the focus on fine details to make the experience more realistic, yet they forgot to code in the motion light in the bathroom when you're left to the wall :cry:

 
@mrk

You mustn't have enough vram, the lights just got "flushed" out of vram ;) :cry:



Completed the game yesterday, ran superbly for me once I dropped 2 of the texture settings to high (according to computerbase, there is basically no difference at all between ultra and high so no real loss, all other settings maxed) and with the last patch, I switched back to DLSS balanced, performance inside was 100+ and outside in street areas, about 60-70. Only had 2 crashes since launch, which was before any patches.
 
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playing for hour with latest v1.0.2.0 patch really nice experience no issues 1440p 3080+5800x3d fps averaging 90s preset high no dlss
controller so much better really smooth compared to mouse jitter is unbearable , playing this with mouse/keyboard would really ruin the experience
 
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@mrk

You mustn't have enough vram


Oh no you poor low vram Nvidia guy, luckily science has a solution. The following tutorial from a well known performance guru will help you to get it up and maybe your GPU can satisfy the PC better. No gaurantees though, she might still ask you if (your GPU) is in the socket, but you have nothing to lose so give it a shot


 
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This game looks graphically incredible.

Also the little details in this game are brilliant, like the shooting mechanics, movement and the dialogue.

It's probably the first game that I've played that comes close to feeling like your actually in one big city.

I rarely use the GFE but this time I used it to get 'optimal' settings and game is running and looking great.

I think it's set to high with quality dlss.
 
I'm barely hitting 60fps no matter what I set my quality settings to?

3440x1440 144hz
5800x3D
6800xt
32Gb RAM

Surely this ain't right ?? I know it's a terrible port and plenty more patches to come. But I'd imagine changing the quality settings would change the FPS.

If you're struggling to find acceptable settings just fall back to using the GFE.

Oops you have an AMD card. (No trolling)

Don't AMD have an equivalent?
 
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So is the camera judder when using mouse still there or not.? John from DF said it was fixed in one of the early updates. For me it is still there.
 
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Really enjoying playing through this again, 3440*1440 with HDR and it looks great, gameplay is still solid so no complaints there.

Been perfectly stable since the hotfix, no issues at all. 85-120fps, I've maxed the framerate at 120 in the control panel.

If I wasnt aware of the vram issues, crashing before the hotfix and high CPU requirements, I'd say this was a great port. lol
 
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If I wasnt aware of the vram issues, crashing before the hotfix and high CPU requirements, I'd say this was a great port. lol
Basically this, anyone jumping into the game now will of course have to manually install the nvidia hotfix driver until the next WHQL releases, but otherwise it's a great performer, and looked great anyway.
 
12GB 3080? if so then no need. I have a 3080 Ti and it's perfect on that, it's 60fps+ without DLSS or ~90fps+ using DLSS Quality.

Out of curiously I also tried DLDSR just now (this game does not have a full screen option so what you have to do is enable 2.25x DSR, then change the desktop resolution so the game then uses that resolution, for me that is 5160x2160, and got the following performance:

DLDSR 5160x2160 @ DLSS Quality (3440x1440):
Average framerate : 41.5 FPS
Minimum framerate : 37.1 FPS
Maximum framerate : 51.6 FPS
1% low framerate : 35.9 FPS
0.1% low framerate : 12.2 FPS
^Because of the 12GB VRAM, the game resorted to paging to system RAM/Pagefile (I monitored 2.5% pagefile usage on a 4GB fixed pageifle)

Native 3440x1440 @ DLSS Quality (2296x960):
Average framerate : 82.2 FPS
Minimum framerate : 71.4 FPS
Maximum framerate : 99.1 FPS
1% low framerate : 62.1 FPS
0.1% low framerate : 29.6 FPS

DSR ingame settings:
Z3zOfcq.jpg

MpaxUtj.jpg

If I had a 4090 for example, then I could leverage that extra power and play games like this in DSR 5160x2160, then have DLSS in use which gains the extra fps but internally renders the game at my screen's native 3440x1440 - You get better AA as a result, and better crispness due to the internal render resolution. A great option for those with the new 40 series or above cards and might find themselves in a CPU limited situation with certain games so need give the GPU some more work to do, DSR comes into good use for those, just the extra faff of having to change desktop res to the DSR res if a given game does not have a fullscreen option and only Windowed Borderless like Last of Us.
 
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Basically this, anyone jumping into the game now will of course have to manually install the nvidia hotfix driver until the next WHQL releases, but otherwise it's a great performer, and looked great anyway.
If you're lucky enough to not get the mouse jitter, otherwise it's still unplayable with mouse and keyboard.
 
I'm pretty sure everybody gets the mouse jitter, just like in Uncharted, some people just don't notice it, but it's 100% there. ND state that it's depending on hardware configuration, so different setups will accentuate the issue more than others. The higher your FPS is in-game the more obvious the issue is, and if you have a VRR display, then even moreso.

I have personally tried all the suppsoed "fixes" for it, 60fps lock in NVCPL, 60fps lock in game, 60fps lock in RTSS< 60Hz in display settings, turning off VRR, using a lower res, using a higher res etc etc. These are not fixes, these are grounds for placebo :p
 
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12GB 3080? if so then no need. I have a 3080 Ti and it's perfect on that, it's 60fps+ without DLSS or ~90fps+ using DLSS Quality.

Out of curiously I also tried DLDSR just now (this game does not have a full screen option so what you have to do is enable 2.25x DSR, then change the desktop resolution so the game then uses that resolution, for me that is 5160x2160, and got the following performance:

DLDSR 5160x2160 @ DLSS Quality (3440x1440):

^Because of the 12GB VRAM, the game resorted to paging to system RAM/Pagefile (I monitored 2.5% pagefile usage on a 4GB fixed pageifle)

Native 3440x1440 @ DLSS Quality (2296x960):


DSR ingame settings:
Z3zOfcq.jpg

MpaxUtj.jpg

If I had a 4090 for example, then I could leverage that extra power and play games like this in DSR 5160x2160, then have DLSS in use which gains the extra fps but internally renders the game at my screen's native 3440x1440 - You get better AA as a result, and better crispness due to the internal render resolution. A great option for those with the new 40 series or above cards and might find themselves in a CPU limited situation with certain games so need give the GPU some more work to do, DSR comes into good use for those, just the extra faff of having to change desktop res to the DSR res if a given game does not have a fullscreen option and only Windowed Borderless like Last of Us.
this games pages even with enough VRAM/RAM
3090 at 4096x1600
VRAM usage 10GB
RAM usage 16.7GB of 32GB
empty pagefile before last of us
3gb pagefile in game, so much so my old pagefile of 2GB would crash the game 24/7
 
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Is that 16.7GB of the game alone though? I suspect yes due to how much RAM this game uses, and as such your total system RAM usage inc OS will hit your 32GB, and because of that, you will be paging to disk as you've run out of RAM.

See my screenshot above, the total RAM use is 29GB and I have 64GB hence why the pagefile is barely touched!
 
Is that 16.7GB of the game alone though? I suspect yes due to how much RAM this game uses, and as such your total system RAM usage inc OS will hit your 32GB, and because of that, you will be paging to disk as you've run out of RAM.

See my screenshot above, the total RAM use is 29GB and I have 64GB hence why the pagefile is barely touched!
that was total OS usage, i had loads spare RAM & VRAM (using afterburner) some of yours might be cache though ;)
 
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