Hmm just did some testing between FSR and DLSS vs native and they have defo changed something in the last patch on how upscalers work, at launch I posted comparisons showing that DLSS and FSR both looked great and a little sharper detail on ground textures were visible, more detail when pixel peeping.
now though this still is the case but FSR is noticeably sharper than DLSS, I know AMD sponsored this game so I suspect that AMD saw that they didn't have an edge over DLSS so have boosted sharpness detail in the latest patch of the game.
I do notice more noise in the FSR output though on walls with reflections of water for example when moving the camera around, and now native has some weird white speckled glitching when you move Joel's head around in front of walls with water reflections off them. This is issue is only observed at native res, it is not an issue when using DLSS or FSR.
now though this still is the case but FSR is noticeably sharper than DLSS, I know AMD sponsored this game so I suspect that AMD saw that they didn't have an edge over DLSS so have boosted sharpness detail in the latest patch of the game.
I do notice more noise in the FSR output though on walls with reflections of water for example when moving the camera around, and now native has some weird white speckled glitching when you move Joel's head around in front of walls with water reflections off them. This is issue is only observed at native res, it is not an issue when using DLSS or FSR.