The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
  • Start date Start date
Hmm just did some testing between FSR and DLSS vs native and they have defo changed something in the last patch on how upscalers work, at launch I posted comparisons showing that DLSS and FSR both looked great and a little sharper detail on ground textures were visible, more detail when pixel peeping.

now though this still is the case but FSR is noticeably sharper than DLSS, I know AMD sponsored this game so I suspect that AMD saw that they didn't have an edge over DLSS so have boosted sharpness detail in the latest patch of the game.

I do notice more noise in the FSR output though on walls with reflections of water for example when moving the camera around, and now native has some weird white speckled glitching when you move Joel's head around in front of walls with water reflections off them. This is issue is only observed at native res, it is not an issue when using DLSS or FSR.
 
I'm barely hitting 60fps no matter what I set my quality settings to?

3440x1440 144hz
5800x3D
6800xt
32Gb RAM

Surely this ain't right ?? I know it's a terrible port and plenty more patches to come. But I'd imagine changing the quality settings would change the FPS.

At native that is a lot for 6800 XT. Need FSR Quality.
 
Last edited:
So started a New Game+ again but this time on Grounded+ with the new patch and NV driver, have to say it's running superbly, no major frame drops in certain areas, it does still drop in some places but it's not noticeable at all with Vsync, just annoying about the camera panning judder with the mouse which is more obvious now because the frame pacing has been improved in this latest patch as well as CPU usage.

Here's what mine's running like:


Thought it would be interesting to see how my rig performs compared to yours, quite similar on the whole, 3080 10gb and 5800x3d, performance seems about what you would expect.


Game is running fantastic for me with max settings (including the texture settings even though the vram slider shows exceeding the 10gb limit :eek:) and dlss quality now, when I first played this part before any patches with dlss balanced and even performance mode, it was quite hitchy/not smooth and also got a crash in this scene too before the patches but zero problems now. Given how good DLSS is in this though, I'll probably go back to balanced mode as it provides a nice boost in FPS.

Who would have thought that optimisation could be done on a game, shock horror right @Woodsta888 @TNA :cry: :D :p ;)

I don't use DLSS, I prefer using AMD's FSR? I think it's called... The sharpen quality of the textures is much higher

If you want sharpness, just use nvidia's sharpening, either the geforce filter way or via the control panel, I don't recommend it though..... FSR is worse in a number of ways as shown by various sites now.
 
@uscool this is my friends 3d + 4090 combo


looks like he is using mouse/keyboard known issue (Mouse and camera jitter for some players, depending on hardware and display settings) I get the same but with controller its smooth its like massive difference
tried doing recording with mouse and keyboard comparing to controller but it just doesnt do it justice probably because its recording at 60fps

someone else using 5800x3d with 4090, 1440p
 
Last edited:
you should post what settings and card you are using, and it looks like its stuttering but I guess thats the recording ?
The recording is at 30 fps so yeah, it looks laggy. Im running 1440p + DLSS Q - everything else on Ultra. Just trying to create a cpu bottleneck

A stock 12900k and a 320w power limited 4090
 
Last edited:
If you want sharpness, just use nvidia's sharpening, either the geforce filter way or via the control panel, I don't recommend it though..... FSR is worse in a number of ways as shown by various sites now.

I might use Reshade if I have to, Nvidia's sharpening or the Geforce Experience Filters are frame rate hogging rubbish :o
 
I don't use DLSS, I prefer using AMD's FSR? I think it's called... The sharpen quality of the textures is much higher

Hmm just did some testing between FSR and DLSS vs native and they have defo changed something in the last patch on how upscalers work, at launch I posted comparisons showing that DLSS and FSR both looked great and a little sharper detail on ground textures were visible, more detail when pixel peeping.

now though this still is the case but FSR is noticeably sharper than DLSS, I know AMD sponsored this game so I suspect that AMD saw that they didn't have an edge over DLSS so have boosted sharpness detail in the latest patch of the game.

Just use Nvidia's sharpening if you want DLSS sharper, no need to downgrade to FSR when you have the option to use DLSS
 
I might use Reshade if I have to, Nvidia's sharpening or the Geforce Experience Filters are frame rate hogging rubbish :o

Using the control panel, there should be little hit in fps compared to the geforce experience filter but yeah redux is the best method although more faff required.
 
Does anyone know what i can do to increase GPU usage? My 9700k is always at 100% thermal throttling while my 3080 is around 50-60% usage not hitting 50c.
Really seems it should be the other way around. Getting **** poor performance as CPU is doing all the work. According to rivatuner the game never consumes more than 6500mb RAM which also seems wrong. Its almost asif all the information is going into the CPU and isn't being released properly to RAM/GPU.

Getting 50-70FPS on medium 1440p but with the CPU bottleneck the frametimes are choppy as hell.
Nvidia Driver 531.58
resizable bar: yes
all overlays except rivatuner disabled
all programs closed

:confused:
 
Does anyone know what i can do to increase GPU usage? My 9700k is always at 100% thermal throttling while my 3080 is around 50-60% usage not hitting 50c.
Really seems it should be the other way around. Getting **** poor performance as CPU is doing all the work. According to rivatuner the game never consumes more than 6500mb RAM which also seems wrong. Its almost asif all the information is going into the CPU and isn't being released properly to RAM/GPU.

Getting 50-70FPS on medium 1440p but with the CPU bottleneck the frametimes are choppy as hell.
Nvidia Driver 531.58
resizable bar: yes
all overlays except rivatuner disabled
all programs closed

:confused:

Well, if you're getting 100% CPU usage, surely that's an indication of being CPU bound, unless I'm mistaken.

And if so, that's why you will see low GPU usage.

I remember the same with my old Q6600 and Dying Light, ended up buying an X5650 which sorted it.
 
Well, if you're getting 100% CPU usage, surely that's an indication of being CPU bound

Surely the 9700k isn't that out dated yet? This will mean I'll likely be bottlenecked on most triple A releases going forwards.

Does anyone else have a 9700k or close to confirm a similar issue?
 
Surely the 9700k isn't that out dated yet? This will mean I'll likely be bottlenecked on most triple A releases going forwards.

Does anyone else have a 9700k or close to confirm a similar issue?
It's not outdated, by these game needs lots of threads to play well. Newer cpu than yours actually struggle as well. The lack of HT on your CPU is what's causing the issues, but even a 5600x is struggling.
 
Thought it would be interesting to see how my rig performs compared to yours, quite similar on the whole, 3080 10gb and 5800x3d, performance seems about what you would expect.


Game is running fantastic for me with max settings (including the texture settings even though the vram slider shows exceeding the 10gb limit :eek:) and dlss quality now, when I first played this part before any patches with dlss balanced and even performance mode, it was quite hitchy/not smooth and also got a crash in this scene too before the patches but zero problems now. Given how good DLSS is in this though, I'll probably go back to balanced mode as it provides a nice boost in FPS.

Who would have thought that optimisation could be done on a game, shock horror right @Woodsta888 @TNA :cry: :D :p ;)



If you want sharpness, just use nvidia's sharpening, either the geforce filter way or via the control panel, I don't recommend it though..... FSR is worse in a number of ways as shown by various sites now.

Interesting. What resolution? (Ok, I see res from you're video)

I got a similar rig (5800x3d and 3080) and the GFE suggested high at 1440p.
 
Last edited:
Back
Top Bottom