***The Official Forza Motorsport 3 Thread***

Those prototypes are definitely running a Dakar suspension setup, and whats with the rear wheels on the R10 sticking outside the bodywork by about 5cm.

Look pretty spot on to me from rear track to ride height. Check out pictures of each actually on circuit. The 908 is pretty high at the rear and the R10 wheels on the screenshots are flush with the bodywork to me.

The lack of aliasing scares me. I don't want people to get acustomed to it before they release the game.
 
the R10 wheels on the screenshots are flush with the bodywork to me.

audi8full.jpg


In every picture its clear the R10 wheels stick out of the bodywork at the rear.
 
My god, those graphics really do show the 908 to be one ugly car, it's like a whale which fell from a building. Toyota GTone and R8 look nicer (i know the pic shows the R10).

Anyway i can't wait for some long distance racing in the game, boring for some but i love the strategy involved sometimes, even if forza doesn't go that deep into it.
 
Are they in game shots ? please.

They are game models and textures captured in the game engine but I think the hardware they're running it on is adding a lot of anti-aliasing we won't see in the final product. It may be they can fix the aliasing in the Photo mode which is what they've probably used to take these shots which will explain the depth of field effect.

im not sure whats going on but its certainly isnt right, as if the real car was like that it would never have been allowed to race.

It is odd, but remember the game is still in development and they will have rushed these shots out to be LeMans this weekend. The wheels look fine on the North America #2 car here.
 
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They are game models and textures captured in the game engine but I think the hardware they're running it on is adding a lot of anti-aliasing we won't see in the final product. It may be they can fix the aliasing in the Photo mode which is what they've probably used to take these shots which will explain the depth of field effect.

ok the shots are of no use to me then waiting for in game stuff thx.
 
ok the shots are of no use to me then waiting for in game stuff thx.

These are undoctored 'photo-mode' shots from the game..

i.e. either whilst racing, or from a replay they are going into 'photo-mode', setting it all up (blur/DOF/etc), and taking a picture (we will be able to do the exact same thing)..

The thing is, I guess you want some actual live gameplay shots, but since these are 'out of the car' as such, you will only ever see
1. Replay footage, using their replay cams, which adds a little more 'polish' to the graphics or,
2. Photo-mode, even more 'polish' (but still all 'in-game' assets are in-tact)

Since they have included the ability to record your race and export the video as WMV to the website, they should be able to give us at least re-play footage of these things, which would be nice, I'm not interested in comparing to GT or anything, I just like to see how it all looks in motion...
 
They are game models and textures captured in the game engine but I think the hardware they're running it on is adding a lot of anti-aliasing we won't see in the final product. It may be they can fix the aliasing in the Photo mode which is what they've probably used to take these shots which will explain the depth of field effect.



It is odd, but remember the game is still in development and they will have rushed these shots out to be LeMans this weekend. The wheels look fine on the North America #2 car here.

The actual live in-game graphics are 1280*720 with 4xMSAA, and judging from the gamersyde 60fps HD captures from E3, it's the highest level of AA you can expect from the console.. it's still going to have tiny jaggies, but so-far it's quite impressive..

The photo-mode (as used for these shots) is still all 'in-game', but rendered at a much higher resolution with really high AA, and I suspect maximum resolution reflections etc.. live in-game you will still get the majority of the lighting/reflections, but they will be lower quality of course..
 

Jump to 6:30 if you want to skip straight to FM3..

Inside Sim Racing seem to like the physics.. I already like FM2's phsyics (still prefer Race Pro's though), but if FM3 is a good step forwards, then I think it's going to really help in getting people over the whole bad T10 PR machine..
 
One thing I've not seen mentioned for FM3 is telemtry? Can only assume it'll still be in, especially as its basically a pretty way of showing how the physics engine is working, but really was a help when doing Forza 2 tuning and hotlaps, where you could see resistance/lack of grip etc.. before it was too late.

So excited for this game now! Been playing Grid on La Sarth, watching Le Mans and the FM3 Le Mans movies, all looks so good, I can't wait! :D
 
Another vid from Le Mans..

DG is showing off La Sarthe in a press event..

http://www.dailymotion.com/user/teknologikpointfr/video/x9kp6t_video-forza-motorsport-3_auto

I'm very impressed with the whole draw distance/texture detail level of the track, this is a big step up from FM2..

I notice a 'cool' feature that has been used a lot at E3, the ability to have your car temporarily controlled by the AI.. I've noticed several times Che or DG in videos suddenly looking up and talking to the camera whilst their car suddenly start religuously following suggested line.. I know it's only a 'demo' feature, but I can think of a couple of instances a feature like that would be good, e.g. my 3 year old son who could do with this kind of full one button racing...


(There is another vid of the entire 'press' event, but quite frankly it's just the entire 'definitive' rubbish for about 10 mins.. , I don't think we need to see any more of the their cringeworthy PR, who ever came up with the 'campaign', want's shooting!)
 
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