I have to ask here am i the only one who thinks the Veyron is a fugly car? All my mates think its beautiful personaly i dont and its front is most fugly thing about it
Its not beautiful, too big but I say that having not ridden in one
In every department? You're talking ****.
What gamertag are you using now Skii? Are you on my list?
By the looks of that video every single car in the game will have it's own set of working gauges with correct RPM limits etc! I think someone earlier in the thread asked if each car would have this - there's your answer!
I can't wait for this game!!
There is a bit of information released on some points..What Im curious about is still the lack of info or details on how this game will continue after FM2 to please racing fans, not just drifter or painters, video editors, kids grannies or grandads with one button play.
This is also going to be a racing game still isnt it?
Im aware of more upgrades, more cars, more tracks, more polys, more texture detail, more races, more variety. Im also aware of cockpit view, rewind, barrell rolls, tyre deformation, physics data from Mclaren and Michelin, hell Im even aware of how great their water physics were modelled.
However.....
We hear on numerous occasions of how "phscyed T10 are" Im not being a pain in the ass here, this was one of my first concerns on this thread and here we are 3 months now after the E3 announcement.
On a positive note we know the game supports clutch now and on the wheel its meant to be full analogue controlled with H shifter support and 900 degrees but this will effect very few users that buy a Fantec Wheel.
Is anyone else insterested in knowing or even the slightest bit curious of how FM3 improves as a racer:
Lets face it, all games have flawed AI, FM2 was not the worst by a long shot, but you are right, it needed improving.. The facts so far for improvements are that AI now can make mistakes if pressured (level dependant), the difficulty of the hardest level has been increased. The AI's awareness has also been improved, they should yield much more cleanly this time.How is AI improved to be more challenging, we know FM2 was flawed.
I think this is one thing they all keep close to their chests. They mention tyre deformation (obviously), but the actual extents of this are not known, we do keep getting the claims that some aspect of the tyre deformation is not being done even on PC sims (according to the dubious Dan G). The problem is it's easy to claim tyre deformation, but how accurate and advanced this is is anyones guess. Some tidbits we've been told are that it can even allow for the tyre slipping on the wheel.. coupled with what sounds to be a reasonable attempt at tyre deformation bodes well enough, but somehow I doubt it's going to set the world alight, not that it needs to..On a technical level how has the physics been upgraded.
I think that's easy to assess.. apart from the obvious difference between a wheel (Even the MS Wheel) and a controller are the same for all games, the clutch is mappable to a button (negating the clutch pedal), the only thing I can see is the clubsport vibrating brake pedal with it's load cell design would naturally allow more consistent use of non-abs brakes?If a user has the Turbo S wheel will they gain a speed advantage if they can master the wheel with all aids off.
In what way? as I say, we know the clutch is mappable to a button and it's a digital affair in operation, so what is left?How has Turn 10 implemented that pad, X360 wheel and Turbo S wheel will or will not give an advantage or disadvantage
A good point, it's been talked about quite a bit, but no news so far, I'd agree it should take this into account, but the proof that some of the top drivers still use a pad seem to keep negating the idea that the wheel is dominant.Do online leaderboards now have the facility to report the control method
Any car contact/drafting/wheels off the course etc are uncertified in the game, the leaderboards automatically put certified times above non-certified times. There should be no instances of this occuring. I know you can report these things to T10 in the event they occur, are you then asking if they have the ability to remove individual times rather then a whole leaderboard clear? I don't know, but it would be handy, wiping leaderboards has happened in so many games lately that you do wonder why they aren't doing something about it.Can leaderboards of wall riders, shortcut laps be reported to be removed when verified
The only thing mentioned is that aero is more prevalent in the damage model, but this seemed to be in FM2, so no idea what that actually translates to, I believe it's going to be largely FM2 which wasn't too bad. Visually, it does seem that the deformation has more 'detail' to itDoes damage now feature improved or different damage/handling
Any contact with another car uncertifies your lap. This was mentioned in a recentish interview, and the phrase "You need to drive super clean to get a certified time" was used..Penalty system, ramming how will this be tackled.
A good point, would be nice, no mention though! I liked this in Race Pro, although I would have like more detail then just 3 sectors.Sector times, are players sector times and lap times displayed after races
Good point, I'll check some vids, but I am unsure.Are best laps after races highlighted to let players compare
Yes they do, in terms of weight reduction/roll cages at least (that's all that has been said). I doubt boost guages are added when adding turbo's though..Does upgrades also change the interiors of the cars
Would be good, but I don't think it's been mentioned and therefore unlikely.Ghost cars, is their any feature that allows multiple ghost cars to be raced against in TT mode. Ill explain, say the same car but with different tunning this would give a visual performance of how each car setup compares
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They have already mentioned a pressure system to make the AI more realistic, so you can force them into mistakes. They can also become more agressive when you are. IF this is the only improvement and is just an addition to FM", I can live with that.
This concerns me a bit as in some videos weve seen the AI car ahead go off, weve also seen AI braking going out of corners. Last thing I want is for accomplished players to be handed race wins by AI thats now programmed to drop off if you begin catching it. The 8 cars is drawback so its even more important for me that this game nails it with good AI. I dont want to be racing 1 or 2 cars after the first lap.
deffo prefer in car views in racing games.
some thing i just can't do, i need to see more of the environment than that provided from behind the wheel. even then.... i'm still rubbish