Soldato
No, it requires developer integration on a per app basis.
I worded that incorrectly, I meant do you think we could see something like RSR2 that has the same benefits of FSR2 considering as you said FSR and RSR are basically the same ?
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No, it requires developer integration on a per app basis.
I worded that incorrectly, I meant do you think we could see something like RSR2 that has the same benefits of FSR2 considering as you said FSR and RSR are basically the same ?
Basically the same in terms of the idea of what both try to achieve.
The method of the both is different though and it's why FSR 2.0 won't be able to make it driver side due to how it must hook into thr games rendering path.
FSR 1.0 is a simple method that can be done after the rendering path downside is full screen is changed and it doesn't get rid of the TAA artifacts like blurring etc
@LtMatt any idea if any other FSR 1 titles upgrading to Fsr 2?
Wait for official announcements mate not my place to release that information.@LtMatt any idea if any other FSR 1 titles upgrading to Fsr 2?
Wait for official announcements mate not my place to release that information.
Cyberpunk 2077 needs an FSR 2.0 update nudge nudge....
Cyberpunk 2077 needs an FSR 2.0 update nudge nudge....
Yes it does, just started playing and the dlss implementation is awful
Have you updated the DLL to the latest version ? Makes quite a difference.
I have but didn't fix the issue I'm having which is crazy amounts of aliasing and shimmering on any dlss setting